Difference between revisions of "Deep elf blademaster"

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{{list of | deep elves}}
 
{{list of | deep elves}}
  
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==Useful Info==
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'''Deep elf blademasters''' are the most powerful melee fighters of the [[list of deep elves|deep elves]], moving fast, hitting many times per turn, and dual-wielding powerful [[sabre]]s or [[quick blade]]s. A few of them can be found guarding the treasure vaults of the [[Elven Halls]], but they can rarely appear elsewhere in the Elven Halls, in [[the Depths]], or in [[the Vaults]].
  
==Useful info==
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==Tips & Tricks==
'''Deep elf blademasters''' reside on the last floor of the [[Elven Halls]]. They dual-wield two [[Short Blades]], sometimes [[quick blade]]s, and are half again as fast as most players.
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Deep elf blademasters don't hit quite as hard as a [[stone giant]], but they hit fast, landing several blows with [[brand]]ed weaponry per turn. This makes them significantly deadlier to lightly armoured characters, but any character should try to avoid allowing them to engage in melee for very long. If possible, engage them at range and take them out before they can start slicing.
  
==Tips and tricks==
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[[Haste]] will allow most player [[species]] to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. [[Summonings|Summoned]] allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.
They hit hard, but more importantly, they hit fast! They are capable of hitting you several times per turn and it's difficult to escape. Powerful summons and [[Haste]] are very useful, but distance is your most important ally.
 
  
If you are a magic user, start backing up and making a "kiting" retreat as soon as they come into [[LOS]], preferably using a hallway as a bottleneck.
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Unlike the other denizens of the Elven Halls, blademasters actually have very respectable [[ev]]asion. Try using unavoidable spells such as [[Air Strike]], [[Fireball]], [[Chain Lightning]], or the various [[Cloud spells]] to negate that advantage entirely.
 
 
Unlike the other denizens of the Elven Halls, blademasters actually have quite good EV. If possible, it is best to use attacks that bypass EV. [[Fireball]] works quite well, and in an open area can even be used in melee range (target the fireball a knight's move away from yourself). Cloud spells also work but will usually take a while: make sure you have a way to maintain distance, or a backup attack if the blademaster closes to melee range.
 
  
 
[[category:Elf]]
 
[[category:Elf]]

Revision as of 21:36, 28 August 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
deep elf blademaster eDeep elf blademaster.png
HP 89-117
HD 16
XP 2584
Speed 15
AC 0
EV 25
Will 128
Attack1 25 (hit: plain)
Attack2 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Fighter
Speaks

A user has suggested the deletion of this page. Reason: Replaced by Template:Two weapons flag


Warm-blooded
A champion of the deep elves, who scorns magic and is devoted to the study of the sword. A blademaster wields two weapons with astonishing dexterity and speed.

For a list of all deep elves, see list of deep elves.


Useful Info

Deep elf blademasters are the most powerful melee fighters of the deep elves, moving fast, hitting many times per turn, and dual-wielding powerful sabres or quick blades. A few of them can be found guarding the treasure vaults of the Elven Halls, but they can rarely appear elsewhere in the Elven Halls, in the Depths, or in the Vaults.

Tips & Tricks

Deep elf blademasters don't hit quite as hard as a stone giant, but they hit fast, landing several blows with branded weaponry per turn. This makes them significantly deadlier to lightly armoured characters, but any character should try to avoid allowing them to engage in melee for very long. If possible, engage them at range and take them out before they can start slicing.

Haste will allow most player species to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. Summoned allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.

Unlike the other denizens of the Elven Halls, blademasters actually have very respectable evasion. Try using unavoidable spells such as Air Strike, Fireball, Chain Lightning, or the various Cloud spells to negate that advantage entirely.