Difference between revisions of "Nagaraja"
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|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=Immune | |magic_resistance=Immune | ||
− | |hp_range= | + | |hp_range=59-103 |
− | |avg_hp= | + | |avg_hp=81 |
|armour_class=6 | |armour_class=6 | ||
|evasion=10 | |evasion=10 | ||
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|species=naga | |species=naga | ||
}} | }} | ||
− | {{Flavour|A formidable naga that is skilled in both martial and magical arts. | + | {{Flavour|A formidable naga that is skilled in both martial and magical arts.<br> |
+ | <br> | ||
+ | It is strange and repulsive. | ||
---- | ---- | ||
“Then there have also come<br> | “Then there have also come<br> |
Revision as of 22:47, 29 August 2014
For a list of all nagas, see list of nagas.
greater naga N | |
---|---|
HP | 59-103 |
HD | 15 |
XP | 1815 |
Speed | 10 (move: 140%) |
AC | 6 |
EV | 10 |
Will | Immune |
Attack1 | 27 (hit: plain) |
Attack2 | 7 (constrict: crush)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | naga, naga |
Flags | Actual spells Fighter See invisible Speaks Spellcaster Warm-blooded |
A formidable naga that is skilled in both martial and magical arts.
“Then there have also come |
Useful Info
Greater nagas are the most powerful members of the naga race, and are found guarding the chamber of the serpentine rune of Zot. They are capable opponents in both melee and magic and have far more endurance than lesser nagas.
Spells
Spell set | |
---|---|
Slot1 | Venom Bolt (3d19) |
Slot2 | Iskenderun's Mystic Blast (3d19) |
Slot3 | Haste |
Slot4 | Poison Arrow (3d22) |
Slot5 | Teleport Other (50% success rate when MR=52) |
Slot6 | Teleport Self |
Tips & Tricks
Both of their combat spells are difficult to fully resist against; poison resistance will take the worst of the sting out of Poison Arrow, while high AC can somewhat reduce IMB. Deflect Missiles will give you a decent chance of avoiding their attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge into the rune chamber.