Difference between revisions of "Royal mummy"

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(Updated for 0.15, removed melee note (that's never really the main concern with these guys anyway...))
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==Useful Info==
 
==Useful Info==
'''Greater mummies''' have all the brutal spell options of [[mummy priest]]s but with much greater durability. They're resistant to [[electricity]] and [[cold]], immune to [[Hexes]], [[poison]], and [[negative energy]], and have the most powerful [[death curse]] in the game. They are always found in [[the Tomb]], and occasionally appear in [[the Crypt]], usually in the company of [[Khufu]].
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'''Greater mummies''' have all the brutal spell options of [[mummy priest]]s but with much greater durability. They're resistant to [[electricity]] and [[cold]], immune to [[Hexes]], [[poison]], and [[negative energy]], and have the most powerful [[death curse]] in the game. They can be found in [[the Tomb]], on Tomb-themed [[Ziggurat]] floors, and in the company of [[Khufu]].
  
 
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*A [[ring of sustain abilities]] and being [[undead]] through [[Necromutation]] or just by nature will take much of the sting out of their death curse. [[Abjuration]] is also useful for getting rid of any demonic reinforcements.
 
*A [[ring of sustain abilities]] and being [[undead]] through [[Necromutation]] or just by nature will take much of the sting out of their death curse. [[Abjuration]] is also useful for getting rid of any demonic reinforcements.
 
*For such a strong monster, they have decidedly a lackluster [[HD]] of 15.  Unfortunately, their magic immunity and undead resistances make this mostly irrelevant, but it does give them a few small but notable weaknesses:
 
*For such a strong monster, they have decidedly a lackluster [[HD]] of 15.  Unfortunately, their magic immunity and undead resistances make this mostly irrelevant, but it does give them a few small but notable weaknesses:
**They are quite vulnerable to [[Zin]]'s Recite power.
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**They are somewhat vulnerable to [[Zin]]'s Recite power.
 
**Their spellpower isn't that great.  This will make their Abjuration attempts not particularly powerful, while their own summons will be not too difficult to abjure.
 
**Their spellpower isn't that great.  This will make their Abjuration attempts not particularly powerful, while their own summons will be not too difficult to abjure.
**Their chance of hitting you in melee is not that great, especially if you have good EV.
 
  
 
[[Category:Mummy]]
 
[[Category:Mummy]]

Revision as of 15:37, 29 August 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
greater mummy MFile:Greater mummy.png
HP 183-210
HD 15
XP 6192
Speed 10
AC 10
EV 6
Will Immune
Attack1 35 (hit: plain)


Resistances rC+, rElec,
rPois+++, rN+++,
rTorm, rRot+++,
rWater
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type mummy, mummy
Flags Actual spells
Evil
See invisible
Speaks
Spellcaster
An ancient pharaoh, embalmed and cursed to undeath, now capable of great and terrifying feats of magic.


Useful Info

Greater mummies have all the brutal spell options of mummy priests but with much greater durability. They're resistant to electricity and cold, immune to Hexes, poison, and negative energy, and have the most powerful death curse in the game. They can be found in the Tomb, on Tomb-themed Ziggurat floors, and in the company of Khufu.

Spells

Spell set
Slot1 Summon Demon
Slot2 Smiting (7-17)
Slot3 none
Slot4 Symbol of Torment
Slot5 Summon Undead
Slot6 Summon Undead

Tips & Tricks

  • Greater mummies are extremely dangerous opponents, tormenting and smiting you from a safe distance while their summons and mummy allies slow you down. Don't let them live any longer than you have to.
  • Catching them with Silence will shut down all of their spells, making them much more manageable.
  • A ring of sustain abilities and being undead through Necromutation or just by nature will take much of the sting out of their death curse. Abjuration is also useful for getting rid of any demonic reinforcements.
  • For such a strong monster, they have decidedly a lackluster HD of 15. Unfortunately, their magic immunity and undead resistances make this mostly irrelevant, but it does give them a few small but notable weaknesses:
    • They are somewhat vulnerable to Zin's Recite power.
    • Their spellpower isn't that great. This will make their Abjuration attempts not particularly powerful, while their own summons will be not too difficult to abjure.