Difference between revisions of "Ettin"

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(Update for 0.17. Use template.)
(Ettins usually have dire flails and maces now, and they can spawn in Depths and the Orcish Mines too. Up the version to 0.21.)
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{{list of | giants}}
 
{{list of | giants}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
An '''ettin''' is basically a somewhat squishier [[stone giant]] that hits twice. They dual wield [[giant club]]s, [[giant spiked club]]s, or [[great mace]]s (sometimes [[brand]]ed), giving them an attack that in theory can deal more damage in melee than any other monster save [[Antaeus]] or [[Tiamat]]. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both clubs connect. They can be found in the deepest portions of [[the Dungeon]] and [[the Vaults]].
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An '''ettin''' is basically a somewhat squishier [[stone giant]] that hits twice. They usually dual wield [[dire flail]]s or [[great mace]]s (sometimes [[brand]]ed), giving them an attack that in theory can deal more damage in melee than any other monster save [[Antaeus]] or [[Tiamat]]. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both clubs connect. They can be found in the deepest portions of [[the Dungeon]], the [[Orcish Mines]], the [[Depths]], and [[the Vaults]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, [[kiting]] them is easy. If you have any skill with [[Hexes]], disabling them works just fine given their mediocre [[magic resistance]]. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine (and if ''you're'' playing a brute melee character, don't be too worried; if you can slay a stone giant, you can slay an ettin).
 
*Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, [[kiting]] them is easy. If you have any skill with [[Hexes]], disabling them works just fine given their mediocre [[magic resistance]]. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine (and if ''you're'' playing a brute melee character, don't be too worried; if you can slay a stone giant, you can slay an ettin).
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**[[Confuse]] and [[Tukima's Dance]] work especially well on ettins.

Revision as of 20:38, 5 May 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

ettin CEttin.png
HP 43-88
HD 12
XP 1127
Speed 10
AC 9
EV 4
Will 40
Attack1 40 (hit: plain)
Attack2 40 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, ettin
Flags Two weapons
Speaks
Warm-blooded
A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.

“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:
‘Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.’”
-Joseph Jacobs, _The Red Ettin_

Useful Info

An ettin is basically a somewhat squishier stone giant that hits twice. They usually dual wield dire flails or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both clubs connect. They can be found in the deepest portions of the Dungeon, the Orcish Mines, the Depths, and the Vaults.

Tips & Tricks

  • Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, kiting them is easy. If you have any skill with Hexes, disabling them works just fine given their mediocre magic resistance. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine (and if you're playing a brute melee character, don't be too worried; if you can slay a stone giant, you can slay an ettin).