Difference between revisions of "Hit points"
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A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s, [[traps]], and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]]. Your max HP only changes under rare circumstance: | A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s, [[traps]], and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]]. Your max HP only changes under rare circumstance: | ||
*Gaining an [[experience]] level will raise your max HP by an amount dependent on your [[species]]. | *Gaining an [[experience]] level will raise your max HP by an amount dependent on your [[species]]. | ||
− | *Improving your [[Fighting]] skill will increase max HP | + | *Improving your [[Fighting]] skill will increase max HP. |
+ | *Many [[Transmutations]] will change your max HP as long as you stay within them. | ||
*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank. | *Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank. | ||
*Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank). | *Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank). | ||
− | *[[ | + | *Gaining the [[Frail]] mutation reduces your max HP by 10% per rank. |
+ | *[[Elyvilon]]'s Divine Vigor increases your max HP temporarily. | ||
+ | *The [[Drain]] status and [[draining]] attacks reduce your max HP temporarily, cured by getting XP. | ||
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount. | *Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount. | ||
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The formula is: | The formula is: | ||
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Finally, [[Berserk|Berserk Rage]] will multiply your current and maximum HP by 1.5. | Finally, [[Berserk|Berserk Rage]] will multiply your current and maximum HP by 1.5. | ||
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If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic [[healing]] methods available. | If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic [[healing]] methods available. | ||
− | Be very careful if you ever see the message, "Ouch! That really hurt!" pop up | + | Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs after you've lost over 50% of your max HP in a single attack. |
==HP modifiers== | ==HP modifiers== | ||
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==History== | ==History== | ||
+ | Prior to [[0.26]], [[rot]] existed, lowering maximum HP temporarily, like [[Drain]] does now. However, it could be cured with a [[potion of heal wounds]] or [[potion of curing]]. | ||
Prior to [[0.14]] backgrounds had a small effect in the calculation of the player's hit points. | Prior to [[0.14]] backgrounds had a small effect in the calculation of the player's hit points. | ||
[[Category:Stats]] | [[Category:Stats]] |
Revision as of 21:45, 13 July 2021
A character's hit points (or HP) reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. Monsters, traps, and a wide variety of other effects will all reduce your current HP, but this recovers over time unless you are sick. Your max HP only changes under rare circumstance:
- Gaining an experience level will raise your max HP by an amount dependent on your species.
- Improving your Fighting skill will increase max HP.
- Many Transmutations will change your max HP as long as you stay within them.
- Gaining the Robust mutation increases your max HP by 10% per rank.
- Gaining the Rugged Brown Scales mutation increases your max HP by 3/5/7% (determined by rank).
- Gaining the Frail mutation reduces your max HP by 10% per rank.
- Elyvilon's Divine Vigor increases your max HP temporarily.
- The Drain status and draining attacks reduce your max HP temporarily, cured by getting XP.
- Casting Borgnjor's Revivification permanently reduces your max HP by a small amount.
The formula is:
Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.) * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)
The following spells will change your maximum HP:
Spell | Modifier |
---|---|
Ice Form | 1.2 |
Statue Form | 1.3 |
Dragon Form | 1.5 |
Tree Form | 1.5 |
Finally, Berserk Rage will multiply your current and maximum HP by 1.5.
If at any time your character's current HP reaches 0 or lower, you die and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic healing methods available.
Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs after you've lost over 50% of your max HP in a single attack.
HP modifiers
From Dungeon Crawl Stone Soup in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
1 | 0 | 0 | -2 | 1 | 0 | -1 | 1 | -3 | 0 | -2 | 1 | 0 | 0 | -2 | 0 | 1 | 1 | 0 | 2 | -1 | 3 | -3 | -2 | 3 | 0 | -3 |
History
Prior to 0.26, rot existed, lowering maximum HP temporarily, like Drain does now. However, it could be cured with a potion of heal wounds or potion of curing. Prior to 0.14 backgrounds had a small effect in the calculation of the player's hit points.