Difference between revisions of "Merfolk javelineer"
(Repel Missiles#Player sources b/c RM is now monster spell generally) |
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Javelineers carry large stacks of javelins, so characters looking for good [[throwing]] weapons should stop by the Shoals. Just be sure to position yourself so those javelins aren't flying past you into the sea. | *Javelineers carry large stacks of javelins, so characters looking for good [[throwing]] weapons should stop by the Shoals. Just be sure to position yourself so those javelins aren't flying past you into the sea. | ||
− | *These monsters deal a lot of damage, so stay away if you have low [[EV]]. [[Repel Missiles]] is excellent here, if you can get it. They're not quite as bad as [[deep elf master archer]]s, but they tend to appear in greater numbers and with more friends. | + | *These monsters deal a lot of damage, so stay away if you have low [[EV]]. [[Repel Missiles#Player sources|RMsl]] is excellent here, if you can get it. They're not quite as bad as [[deep elf master archer]]s, but they tend to appear in greater numbers and with more friends. |
*Javelineers occasionally carry [[silver]] javelins; [[transmuter]]s, [[demonspawn]], and the heavily mutated should expect even heavier damage output than usual. | *Javelineers occasionally carry [[silver]] javelins; [[transmuter]]s, [[demonspawn]], and the heavily mutated should expect even heavier damage output than usual. | ||
*Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins. | *Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins. | ||
[[Category:Merfolk]] | [[Category:Merfolk]] |
Revision as of 14:05, 14 September 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
For a list of all merfolk, see list of merfolk.
merfolk javelineer m | |
---|---|
HP | 48-98 |
HD | 13 |
XP | 1123 |
Speed | 10 (swim: 60%) |
AC | 0 |
EV | 12 |
Will | 60 |
Attack1 | 12 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Archer Speaks Warm-blooded Don't melee |
A fearsome merfolk champion with a piercing gaze and a large bundle of javelins.
“Again at length my thought reviving came, |
Useful Info
Merfolk javelineers are powerful merfolk who inhabit the Shoals. They hurl javelins with great force.
Tips & Tricks
- Javelineers carry large stacks of javelins, so characters looking for good throwing weapons should stop by the Shoals. Just be sure to position yourself so those javelins aren't flying past you into the sea.
- These monsters deal a lot of damage, so stay away if you have low EV. RMsl is excellent here, if you can get it. They're not quite as bad as deep elf master archers, but they tend to appear in greater numbers and with more friends.
- Javelineers occasionally carry silver javelins; transmuters, demonspawn, and the heavily mutated should expect even heavier damage output than usual.
- Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins.