Difference between revisions of "Merfolk javelineer"

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(Repel Missiles#Player sources b/c RM is now monster spell generally)
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==Tips & Tricks==
 
==Tips & Tricks==
 
*Javelineers carry large stacks of javelins, so characters looking for good [[throwing]] weapons should stop by the Shoals. Just be sure to position yourself so those javelins aren't flying past you into the sea.
 
*Javelineers carry large stacks of javelins, so characters looking for good [[throwing]] weapons should stop by the Shoals. Just be sure to position yourself so those javelins aren't flying past you into the sea.
*These monsters deal a lot of damage, so stay away if you have low [[EV]]. [[Repel Missiles]] is excellent here, if you can get it. They're not quite as bad as [[deep elf master archer]]s, but they tend to appear in greater numbers and with more friends.
+
*These monsters deal a lot of damage, so stay away if you have low [[EV]]. [[Repel Missiles#Player sources|RMsl]] is excellent here, if you can get it. They're not quite as bad as [[deep elf master archer]]s, but they tend to appear in greater numbers and with more friends.
 
*Javelineers occasionally carry [[silver]] javelins; [[transmuter]]s, [[demonspawn]], and the heavily mutated should expect even heavier damage output than usual.
 
*Javelineers occasionally carry [[silver]] javelins; [[transmuter]]s, [[demonspawn]], and the heavily mutated should expect even heavier damage output than usual.
 
*Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins.
 
*Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins.
  
 
[[Category:Merfolk]]
 
[[Category:Merfolk]]

Revision as of 14:05, 14 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

For a list of all merfolk, see list of merfolk.

merfolk javelineer mMerfolk javelineer.png
HP 48-98
HD 13
XP 1123
Speed 10 (swim: 60%)
AC 0
EV 12
Will 60
Attack1 12 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Archer
Speaks
Warm-blooded
Don't melee
A fearsome merfolk champion with a piercing gaze and a large bundle of javelins.

“Again at length my thought reviving came,
When I no longer found my self the same;
Then first this sea-green beard I felt to grow,
And these large honours on my spreading brow;
My long-descending locks the billows sweep,
And my broad shoulders cleave the yielding deep;
My fishy tail, my arms of azure hue,
And ev'ry part divinely chang'd, I view.”
-Ovid, _Metamorphoses_, XIII, 546-7. 8 A.D.
trans. Garth, Dryden, et al.

Useful Info

Merfolk javelineers are powerful merfolk who inhabit the Shoals. They hurl javelins with great force.

Tips & Tricks

  • Javelineers carry large stacks of javelins, so characters looking for good throwing weapons should stop by the Shoals. Just be sure to position yourself so those javelins aren't flying past you into the sea.
  • These monsters deal a lot of damage, so stay away if you have low EV. RMsl is excellent here, if you can get it. They're not quite as bad as deep elf master archers, but they tend to appear in greater numbers and with more friends.
  • Javelineers occasionally carry silver javelins; transmuters, demonspawn, and the heavily mutated should expect even heavier damage output than usual.
  • Unlike most ranged combatants, merfolk javelineers won't stop chucking javelins at you if you close into melee range. If you have a way to deal damage from a distance, do so to avoid having to charge through a rain of javelins.