Difference between revisions of "Air elemental"
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==Useful Info== | ==Useful Info== | ||
− | '''Air elementals''' are beings of animated wind. Fast and [[ev]]asive, they are capable of dealing moderate physical damage | + | '''Air elementals''' are beings of animated wind. Fast and [[ev]]asive, they are capable of dealing moderate physical damage. More threaning is their [[Stunning Burst]], which can cause a 1-turn [[paralysis]] that is not affected by [[willpower]] (but is resistible with [[electricity resistance]]). |
Monsters can summon them using the [[Summon Air Elementals]] spell, and sometimes they will be found following [[spriggan air mage]]s. Otherwise, you typically only find them in the [[Elven Halls]], [[the Abyss]], the [[Cloud Mages' Chambers]], and certain [[vault]]s. | Monsters can summon them using the [[Summon Air Elementals]] spell, and sometimes they will be found following [[spriggan air mage]]s. Otherwise, you typically only find them in the [[Elven Halls]], [[the Abyss]], the [[Cloud Mages' Chambers]], and certain [[vault]]s. | ||
You can also summon them yourself by invoking [[Qazlal]]'s Elemental Force when storm clouds or clouds of smoke are visible. | You can also summon them yourself by invoking [[Qazlal]]'s Elemental Force when storm clouds or clouds of smoke are visible. | ||
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{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
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*If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile. | *If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile. | ||
− | * | + | *One turn paralysis can be deadly - if you're already next to a pack of monsters. At least stand in a corridor when encountering an air elemental, and try to limit its line of fire. |
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==History== | ==History== | ||
− | * | + | *Prior to [[0.27]], air elementals had the [[Vortex]] ability, the monster version of [[Tornado]], and were resistant to the player version themselves. |
*Prior to [[0.22]], air elementals had [[:Category:Wind resistance|wind resistance]] instead of [[:Category:Tornado resistance|tornado resistance]]; notably, this also gave them immunity to [[Airstrike]]. | *Prior to [[0.22]], air elementals had [[:Category:Wind resistance|wind resistance]] instead of [[:Category:Tornado resistance|tornado resistance]]; notably, this also gave them immunity to [[Airstrike]]. | ||
*Prior to [[0.21]], air elementals did not have [[Vortex]]. | *Prior to [[0.21]], air elementals did not have [[Vortex]]. | ||
*Prior to [[0.17]], air elementals could dissipate, effectively [[submerging]] themselves in air, only to reform a few turns later. | *Prior to [[0.17]], air elementals could dissipate, effectively [[submerging]] themselves in air, only to reform a few turns later. | ||
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Revision as of 01:25, 22 August 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
For a list of all elementals, see list of elementals.
air elemental E | |
---|---|
HP | 21-44 |
HD | 6 |
XP | 222 |
Speed | 25 |
AC | 2 |
EV | 18 |
Will | Immune |
Attack1 | 15 (hit: plain)
|
Resistances | rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | elemental, air elemental |
Flags | See invisible Flying Insubstantial |
A spirit drawn from the elemental plane of air. It exists in this world as a lightning-spitting spirit, stunning foes with its crackling bursts. |
Contents
Useful Info
Air elementals are beings of animated wind. Fast and evasive, they are capable of dealing moderate physical damage. More threaning is their Stunning Burst, which can cause a 1-turn paralysis that is not affected by willpower (but is resistible with electricity resistance).
Monsters can summon them using the Summon Air Elementals spell, and sometimes they will be found following spriggan air mages. Otherwise, you typically only find them in the Elven Halls, the Abyss, the Cloud Mages' Chambers, and certain vaults.
You can also summon them yourself by invoking Qazlal's Elemental Force when storm clouds or clouds of smoke are visible.
Spells
Spell set I | ||
---|---|---|
Slot1 | Stunning Burst (2d11) | Natural flag |
Tips & Tricks
- If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
- One turn paralysis can be deadly - if you're already next to a pack of monsters. At least stand in a corridor when encountering an air elemental, and try to limit its line of fire.
History
- Prior to 0.27, air elementals had the Vortex ability, the monster version of Tornado, and were resistant to the player version themselves.
- Prior to 0.22, air elementals had wind resistance instead of tornado resistance; notably, this also gave them immunity to Airstrike.
- Prior to 0.21, air elementals did not have Vortex.
- Prior to 0.17, air elementals could dissipate, effectively submerging themselves in air, only to reform a few turns later.
Categories:
- 0.26 articles
- Hit type
- Plain flavour
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- See invisible
- Flying
- Insubstantial monsters
- Monsters
- Spellcaster