Difference between revisions of "Tomb card"
m |
(Tomb walls now form on many more dungeon features.) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Version028}} |
{{flavour|The card depicts a royal crypt, its entrance sealed by a heavy stone slab.}} | {{flavour|The card depicts a royal crypt, its entrance sealed by a heavy stone slab.}} | ||
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration is calculated by: <code>10 + power/20 + 1d(power/4) – 1</code>. | The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration is calculated by: <code>10 + power/20 + 1d(power/4) – 1</code>. | ||
− | |||
− | |||
− | |||
==Propagation of effects== | ==Propagation of effects== | ||
The entombment effect iterates and checks each adjacent tile surrounding the player. If the following are found, further effects to that tile '''do not''' occur: | The entombment effect iterates and checks each adjacent tile surrounding the player. If the following are found, further effects to that tile '''do not''' occur: | ||
− | * If a | + | * If a <code>3/power</code> chance occurs, or |
− | * | + | * the tile contains a monster (including plants), or |
+ | * any solid (impassible) dungeon feature. | ||
+ | Note that the wall will be built over water, lava, stairs, portals, altars, doors, etc. These features will be restored when the temporary walls disappear. | ||
If the above are not found, the check continues: | If the above are not found, the check continues: | ||
* Any clouds and ''mechanical'' traps in the tile are destroyed. | * Any clouds and ''mechanical'' traps in the tile are destroyed. | ||
* The terrain type of the tile is changed to an ordinary rock wall. | * The terrain type of the tile is changed to an ordinary rock wall. | ||
− | * Any items on the floor will be displaced to | + | * Any items on the floor will be displaced to an adjacent square. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==History== | ||
+ | * Prior to [[0.22]], some dungeon features like doors would not be changed into rock walls. | ||
+ | |||
{{cards}} | {{cards}} |
Revision as of 09:00, 23 April 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
The card depicts a royal crypt, its entrance sealed by a heavy stone slab. |
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration is calculated by: 10 + power/20 + 1d(power/4) – 1
.
Propagation of effects
The entombment effect iterates and checks each adjacent tile surrounding the player. If the following are found, further effects to that tile do not occur:
- If a
3/power
chance occurs, or - the tile contains a monster (including plants), or
- any solid (impassible) dungeon feature.
Note that the wall will be built over water, lava, stairs, portals, altars, doors, etc. These features will be restored when the temporary walls disappear.
If the above are not found, the check continues:
- Any clouds and mechanical traps in the tile are destroyed.
- The terrain type of the tile is changed to an ordinary rock wall.
- Any items on the floor will be displaced to an adjacent square.
History
- Prior to 0.22, some dungeon features like doors would not be changed into rock walls.
Decks | Nemelex's Cards |
---|---|
Deck of destruction | Degeneration • The Orb • Pain • The Storm • Vitriol • Wild Magic |
Deck of escape | The Cloud • The Elixir • Exile • The Tomb • Velocity |
Deck of summoning | The Dance • The Elements • The Illusion • The Swarm • The Pentagram • The Rangers |
Deck of punishment | Swine • Torment • Wraith • Wrath |