Difference between revisions of "Tengu reaver"
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− | {{ | + | {{version030}} |
{{list of | tengu}} | {{list of | tengu}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Tengu reavers''' are the most dangerous [[list of tengu|tengu]] opponents you can encounter. They are competent swordsmen and capable [[Conjurations]]-users which usually pelt you with powerful [[bolt spells]]. They can be found in [[the | + | '''Tengu reavers''' are the most dangerous [[list of tengu|tengu]] opponents you can encounter. They are competent swordsmen and capable [[Conjurations]]-users which usually pelt you with powerful [[bolt spells]]. They can be found in [[the Vaults]] and [[Depths]], and are often found in the company of [[Sojobo]]. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *They | + | *They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour. |
+ | *They have low [[willpower]] for where they are found, so all sorts of [[Hexes]] and hex [[wand]]s can work well. | ||
==History== | ==History== |
Revision as of 11:07, 29 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
tengu reaver Q | |
---|---|
HP | 56-114 |
HD | 17 |
XP | 2067 |
Speed | 10 |
AC | 8 |
EV | 16 |
Will | 60 |
Attack1 | 27 (hit: plain) |
Attack2 | 11 (peck: plain) |
Attack3 | 11 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Fighter See invisible Flying Speaks Warm-blooded |
An elite, ferocious tengu highly skilled with both steel and spells. |
Contents
Useful Info
Tengu reavers are the most dangerous tengu opponents you can encounter. They are competent swordsmen and capable Conjurations-users which usually pelt you with powerful bolt spells. They can be found in the Vaults and Depths, and are often found in the company of Sojobo.
Spells
Spell set I | ||
---|---|---|
Slot1 | Venom Bolt (3d21) | Wizard flag |
Slot2 | Bolt of Fire (3d26) | Wizard flag |
Slot3 | Bolt of Cold (3d26) | Wizard flag |
Slot4 | Corrosive Bolt (3d24) | Wizard flag |
Slot5 | Lightning Bolt (3d22) | Wizard flag |
Tips & Tricks
- They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour.
- They have low willpower for where they are found, so all sorts of Hexes and hex wands can work well.
History
- Prior to 0.27, tengu reavers could have one of three possible spell sets:
- Bolt of Magma (3d26), Fireball (3d27), and Iskenderun's Battlesphere
- Venom Bolt (3d21), Poisonous Cloud (3d11), Corrosive Bolt (3d21), and Iskenderun's Battlesphere
- Freezing Cloud (2d27), Lightning Bolt (3d22), and Iskenderun's Battlesphere
- Tengu reavers were added in 0.13.