Difference between revisions of "Attacks of opportunity"

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{{crawlquote|When you move away from an enemy, they have a small (1/3) chance of taking advantage and launching a free attack. Repositioning and retreating is often still good, but keep an eye out for those extra attacks.}}
 
{{crawlquote|When you move away from an enemy, they have a small (1/3) chance of taking advantage and launching a free attack. Repositioning and retreating is often still good, but keep an eye out for those extra attacks.}}
  
Adjacent enemies may trigger an '''attack of opportunity''' on movement. Capable enemies of same or faster movement speed will have a 1/3 chance to get a free attack whenever you move. Attacks of opportunity are for most intents and purposes equal to a regular melee attack, though many movement-related [[attack flavour]]s (engulf, ensnare, constriction, trample, [[phantom]]'s ''blink with'', and [[blink frog]]'s ''blink'') don't trigger, and self-destructing enemies like [[lurking horror]]s and [[creeping inferno]]s won't blow up.
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Adjacent enemies may trigger an '''attack of opportunity''' whenever you move; capable enemies of same or faster movement speed will have a 1/3 chance to get a free attack when you do so. Attacks of opportunity are for most intents and purposes equal to a regular melee attack, though many movement-related [[attack flavour]]s (engulf, ensnare, constriction, trample, [[phantom]]'s ''blink with'', and [[blink frog]]'s ''blink'') don't trigger, and self-destructing enemies like [[lurking horror]]s and [[creeping inferno]]s won't blow up.
  
 
There are several situations when monsters won't be able to get free attacks on you:
 
There are several situations when monsters won't be able to get free attacks on you:

Revision as of 08:10, 19 June 2022

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.
When you move away from an enemy, they have a small (1/3) chance of taking advantage and launching a free attack. Repositioning and retreating is often still good, but keep an eye out for those extra attacks.

Adjacent enemies may trigger an attack of opportunity whenever you move; capable enemies of same or faster movement speed will have a 1/3 chance to get a free attack when you do so. Attacks of opportunity are for most intents and purposes equal to a regular melee attack, though many movement-related attack flavours (engulf, ensnare, constriction, trample, phantom's blink with, and blink frog's blink) don't trigger, and self-destructing enemies like lurking horrors and creeping infernos won't blow up.

There are several situations when monsters won't be able to get free attacks on you:

  • Monsters that are slower than you don't get a free attack.
  • Confused, fleeing, or incapacitated (asleep, caught in a web or net) monsters are unable to chase you.
  • Monsters that cannot see you cannot perform attacks of opportunity.
  • Even monsters with reaching attacks must be right next to you to launch a free attack. You can kite a gnoll with a polearm or a snapping turtle absolutely safely as long as you have at least a tile of distance from them.
  • The player becomes immune to attacks of opportunity while performing martial attacks or rampaging.

Note: slow attacking monsters lose a turn after an attack of opportunity, so you can get a tile after an ogre swings at you.

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