Difference between revisions of "Beast talisman"

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'''Combat Bonuses'''
 
'''Combat Bonuses'''
 
* '''[[Unarmed Combat]]:''' 4 base damage.
 
* '''[[Unarmed Combat]]:''' 4 base damage.
* '''[[Slaying]] Bonus:''' adds <code>1 + (5 * Shapeshifting / 13)</code> [[slaying]] (1-6 slay) to melee combat, even when using a [[weapon]]. Bonus is rounded in a weighted manner. Slaying increases damage and accuracy. <!-- [https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L973 transform.cc]) -->
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* '''[[Slaying]] Bonus:''' adds <code>1 + (5 * Shapeshifting / 13)</code> [[slaying]] (1-6 slay) to melee combat, rounded in a weighted fashion. Applies even when using a [[weapon]]. Slaying increases damage and accuracy. <!-- [https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L973 transform.cc]) -->
  
 
'''Restrictions'''
 
'''Restrictions'''
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==Strategy==
 
==Strategy==
If you haven't found (or [[Felid|can't]] [[Octopode|use]]) any auxiliary armor pieces yet, then beast form is a free +1 slaying (and +1 Unarmed damage). That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slay worse than having 2 [[AC]]; if Beast Form would meld too many armour slots, don't be afraid to end it.
+
If you haven't found (or [[Felid|can't]] [[Octopode|use]]) any auxiliary armor pieces yet, then Beast Form is a free +1 slaying (and +1 Unarmed damage). That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form.
  
It is an essential form for [[Shapeshifter]] starts. Your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.  
+
It is essential for [[Shapeshifter]] starts; your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.
  
Note that even Shapeshifters won't want to train the Shapeshifting skill right away.
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Note that training the Shapeshifting skill in the early-game is a poor choice, even for Shapeshifters:
 
* Shapeshifting skill gives you < 0.5 slay per level.  
 
* Shapeshifting skill gives you < 0.5 slay per level.  
 
* [[Unarmed Combat]] skill gives +1 base damage per level (which is more damage), better accuracy, and speeds up your attacks.
 
* [[Unarmed Combat]] skill gives +1 base damage per level (which is more damage), better accuracy, and speeds up your attacks.

Revision as of 05:03, 12 July 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.

A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to melee.

Shapeshifters start with this item, and start the game in Beast Form.

Useful Info

When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Beast Form has the following effects:

Combat Bonuses

  • Unarmed Combat: 4 base damage.
  • Slaying Bonus: adds 1 + (5 * Shapeshifting / 13) slaying (1-6 slay) to melee combat, rounded in a weighted fashion. Applies even when using a weapon. Slaying increases damage and accuracy.

Restrictions

Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.

Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 13; further skill has no further impact.

Strategy

If you haven't found (or can't use) any auxiliary armor pieces yet, then Beast Form is a free +1 slaying (and +1 Unarmed damage). That's a net positive for every character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 AC, so good enough armour should take priority over this form.

It is essential for Shapeshifter starts; your base fists are stronger than the plain short swords, whips, and maces you'll find on the dungeon. Branded weapons can perform better, though. For example, if you find a dagger of venom on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.

Note that training the Shapeshifting skill in the early-game is a poor choice, even for Shapeshifters:

  • Shapeshifting skill gives you < 0.5 slay per level.
  • Unarmed Combat skill gives +1 base damage per level (which is more damage), better accuracy, and speeds up your attacks.

History

  • Will be introduced in trunk, in the transformation overhaul. Beast Form is similar in function to Beastly Appendage.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form