Difference between revisions of "Unborn deep dwarf"

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(Removed redundant spell list)
(Could import it, but frankly, the diary of a crawler articles are something i'm kind of glad to let stay on the old site)
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*As with the [[deep dwarf death knight]], when an unborn deep dwarf "kneels in prayer and is bathed in unholy energy," that means it has activated Mirror Damage. In the console game, its glyph will change from a steady white {{White|q}} to an alternating purple {{Magenta|q}} and grey {{LightGrey|q}}. You can also see if mirror damage is active by e'''[[x]]'''amining the dwarf to see if it is "reflecting injuries." The spell lasts approximately 20 turns.
 
*As with the [[deep dwarf death knight]], when an unborn deep dwarf "kneels in prayer and is bathed in unholy energy," that means it has activated Mirror Damage. In the console game, its glyph will change from a steady white {{White|q}} to an alternating purple {{Magenta|q}} and grey {{LightGrey|q}}. You can also see if mirror damage is active by e'''[[x]]'''amining the dwarf to see if it is "reflecting injuries." The spell lasts approximately 20 turns.
 
*When an unborn deep dwarf is reflecting damage, do not hit it with any big [[Conjurations]]. Even if it isn't reflecting damage, don't use any massive multi-turn spells like [[Ice Storm]], [[Fire Storm]], or [[Tornado]], as it may turn on reflection halfway through the spell. Instead, snipe at it while it is not reflecting, or use summons to take it out.
 
*When an unborn deep dwarf is reflecting damage, do not hit it with any big [[Conjurations]]. Even if it isn't reflecting damage, don't use any massive multi-turn spells like [[Ice Storm]], [[Fire Storm]], or [[Tornado]], as it may turn on reflection halfway through the spell. Instead, snipe at it while it is not reflecting, or use summons to take it out.
*Deep dwarf [[ziggurat]] levels are especially dangerous due to unborn dwarves; they can reflect damage back even when offscreen, making the usual ziggurat strategy ([[storm]] spells) extremely dangerous. [[Mr._K's_DEFE_example#Ziggurat_.231|This player journal]] contains an example of death by reflection.
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*Deep dwarf [[ziggurat]] levels are especially dangerous due to unborn dwarves; they can reflect damage back even when offscreen, making the usual ziggurat strategy ([[storm]] spells) extremely dangerous.
  
 
[[Category:Dwarf]]
 
[[Category:Dwarf]]

Revision as of 04:43, 19 March 2013

unborn deep dwarf qUnborn deep dwarf.png
HP 62 - 89
HD 11
XP 1340
Speed 10
AC 2
EV 10
Will 117
Attack1 17 (hit: plain)


Resistances rPois+, rC+, rRot, rN+, rTorm
Vulnerabilities Holy
Habitat land
Intelligence High
Uses Weapons & armour
Holiness Undead
Size Medium
Type dwarf, deep dwarf
Flags Spellcaster
Warm-blooded
No regenerate

For a list of all deep dwarves, see List of deep dwarves.

This deep dwarf has honed its empathy with the powers of earth and death at the cost of its natural lifeforce, transcending mortality in a peculiar dwarven fashion.

Unborn deep dwarves are strange dwarven liches. They boast powerful Necromancy along with an extremely dangerous ability to reflect damage back at you. Like all deep dwarves, they do not regenerate health naturally.

Spells

Spell set
Slot1 Agony
Slot2 Dispel Undead (3d19)
Slot3 Mirror Damage
Slot4 Animate Dead
Slot5 Haunt
Slot6 Mirror Damage

Tips & tricks

  • Living characters facing unborn deep dwarves should definitely bring at least one rank of life protection to negate Agony. Undead characters can rely on summoned hordes to block the line of fire necessary for Dispel Undead to hit you. Abjuration can exorcise whatever horrible things Haunt surrounds you with. In the end, though, Mirror Damage is still the most dangerous spell they possess.
  • As with the deep dwarf death knight, when an unborn deep dwarf "kneels in prayer and is bathed in unholy energy," that means it has activated Mirror Damage. In the console game, its glyph will change from a steady white q to an alternating purple q and grey q. You can also see if mirror damage is active by examining the dwarf to see if it is "reflecting injuries." The spell lasts approximately 20 turns.
  • When an unborn deep dwarf is reflecting damage, do not hit it with any big Conjurations. Even if it isn't reflecting damage, don't use any massive multi-turn spells like Ice Storm, Fire Storm, or Tornado, as it may turn on reflection halfway through the spell. Instead, snipe at it while it is not reflecting, or use summons to take it out.
  • Deep dwarf ziggurat levels are especially dangerous due to unborn dwarves; they can reflect damage back even when offscreen, making the usual ziggurat strategy (storm spells) extremely dangerous.