Difference between revisions of "Wind drake"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Airstrike is | + | *In an open area, Airstrike is a stronger [[Smiting]]... and Shoals is filled with open areas. (For every empty tile adjacent to you, Airstrike deals more damage, up to 2d23 with 8 empty spaces.) |
**Surrounding yourself with [[summon]]s will decrease the amount of empty spaces available. | **Surrounding yourself with [[summon]]s will decrease the amount of empty spaces available. | ||
*Wind drakes make [[stairs]] much less reliable, since Wind Blast can knock you back, interrupting the stair. If a wind drake is in view, don't attempt to [[stair dance]], and don't expect stairs to be a reliable way of escape. | *Wind drakes make [[stairs]] much less reliable, since Wind Blast can knock you back, interrupting the stair. If a wind drake is in view, don't attempt to [[stair dance]], and don't expect stairs to be a reliable way of escape. |
Revision as of 18:19, 17 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all lesser dragons, see list of dragons.
wind drake k | |
---|---|
HP | 39-80 |
HD | 8 |
XP | 288 |
Speed | 12 |
AC | 3 |
EV | 14 |
Will | 40 |
Attack1 | 12 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | drake, wind drake |
Flags | Flying Warm-blooded |
A small but powerful dragon, particularly adept amongst its kin at manipulating the currents of air that surround it. It can exhale powerful blasts of wind. |
Contents
Useful Info
Wind drakes are one of the weaker lesser dragons, but they are still capable of irritating and injuring adventurers. Their Air Magic can pummel you with smite-targeted wind damage or push you around the battlefield, and they have a naturally-occurring Repel Missiles effect at all times. They can be encountered in the Shoals, some of The Lair endings, and can be summoned by enemies with the Summon Drakes spell.
Spells
Spell set I | ||
---|---|---|
Slot1 | Wind Blast | Natural flag, Breath flag |
Slot2 | Airstrike (2d(7-23)) | Natural flag |
Slot3 | Repel Missiles | Natural flag |
Tips & Tricks
- In an open area, Airstrike is a stronger Smiting... and Shoals is filled with open areas. (For every empty tile adjacent to you, Airstrike deals more damage, up to 2d23 with 8 empty spaces.)
- Surrounding yourself with summons will decrease the amount of empty spaces available.
- Wind drakes make stairs much less reliable, since Wind Blast can knock you back, interrupting the stair. If a wind drake is in view, don't attempt to stair dance, and don't expect stairs to be a reliable way of escape.
- Repel Missiles will greatly reduce the accuracy of ranged attacks, so it can be difficult for Ranged Weapons or certain spells to hit.
- For any character, using a wand of flame over water can be a decent option. It creates steam, which kills the drake after a few puffs of flame. For Fire Magic specialists, a Fireball or so is much more effective.
- Attacks that never miss, such as your own Airstrike, obviously ignore RMsl.
- Yara's Violent Unravelling or a wand of quicksilver (if it hits) will dispel the status, forcing monsters to activate it again.
History
- Prior to 0.29, the open space bonus for Airstrike was much weaker.
- Prior to 0.27, Airstrike dealt extra damage to flying targets.
- Prior to 0.25, wind drakes had a permanent Deflect Missiles effect instead of Repel Missiles.
- Prior to 0.19, they had wind resistance and were immune to Airstrike and Tornado.
- Wind drakes were added in 0.14.