Difference between revisions of "Eringya's Formal Garden"

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'''Eringya's Formal Garden''' is a [[Wizard Laboratory]] made of [[bush]]es, [[tree]]s, and tasteful statuary. Its map is a fairly simple series of shrub-lined pathways, with a portal out just next to the entrance and a pair of fairly obvious guarded treasure chambers with hidden [[door]]s. Expect heavy resistance from [[list of centaurs|centaur]] defenders, and for the garden to occasionally obstruct your path by surrounding you with [[toadstool]]s.
 
'''Eringya's Formal Garden''' is a [[Wizard Laboratory]] made of [[bush]]es, [[tree]]s, and tasteful statuary. Its map is a fairly simple series of shrub-lined pathways, with a portal out just next to the entrance and a pair of fairly obvious guarded treasure chambers with hidden [[door]]s. Expect heavy resistance from [[list of centaurs|centaur]] defenders, and for the garden to occasionally obstruct your path by surrounding you with [[toadstool]]s.
  
One of the two treasure chambers will contain a variety of [[artefact]] [[spellbook]]s (guarded by two [[oklob plant]]s), and the other will contain an [[altar]] to [[Fedhas Madash]] (guarded by vine-covered golems). Also, the garden will occasionally drop random fruit near you.
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One of the two treasure chambers will contain a variety of [[artefact]] [[spellbook]]s and [[magical staves]] (guarded by two [[oklob plant]]s), and the other will contain an [[altar]] to [[Fedhas Madash]] (guarded by vine-covered golems). Also, the garden will occasionally drop random fruit near you.
  
 
==Monsters==
 
==Monsters==

Revision as of 16:07, 4 February 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Eringya's Formal Garden is a Wizard Laboratory made of bushes, trees, and tasteful statuary. Its map is a fairly simple series of shrub-lined pathways, with a portal out just next to the entrance and a pair of fairly obvious guarded treasure chambers with hidden doors. Expect heavy resistance from centaur defenders, and for the garden to occasionally obstruct your path by surrounding you with toadstools.

One of the two treasure chambers will contain a variety of artefact spellbooks and magical staves (guarded by two oklob plants), and the other will contain an altar to Fedhas Madash (guarded by vine-covered golems). Also, the garden will occasionally drop random fruit near you.

Monsters

  • Centaurs and centaur warriors - The garden's long passageways can give these enemies ample time to shred you with arrows before you can reach them, but they're thankfully not very durable. If you find yourself unable to lure them around a corner, try blasting them with powerful ranged attacks, or start a forest fire near them with Fire Magic; if the fire damage doesn't kill them, the smoke will hamper their line of sight to you. Bows-skill specialists may find a nice bow here, but don't expect much else from the centaurs.
  • Oklob plants - If you intend to get any of the floor's loot, you'll need to deal with two of these at short range. Fireball or Freezing Cloud can take them out in perfect safety, but characters without these spells will need to find another to clear them.
  • Vine-covered golem.png Vine-covered golems - A pair of these can be found guarding the altar to Fedhas. Apart from the name, they are identical to stone golems. Kite them, hit them with non-elemental Conjurations, or just smash them if you've got decent melee skills.
MAP
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ENDMAP

Origin

Most of the wizlabs have fairly obvious origins, usually referencing spells or unrands. This one is slightly more obscure: it refers to Eringya's Surprising Bouquet, a spell that was removed in a very early version of Crawl. Eringya's Surprising Bouquet transmuted any wooden item in your hands into a vaguely edible bouquet of flowers. Other than potentially ridding you of a cursed items and keeping spriggans from starvation, it was useless.