Difference between revisions of "Sculpt Simulacrum"

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==Strategy==
 
==Strategy==
The following are especially good/bad targets for Sculpt Simulacrum:
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Simulacra are glass cannons; outstandingly frail, but with powerful cold melee attacks. The following are especially good/bad targets for Sculpt Simulacrum:
*Monsters with multiple attacks are extremely powerful; each attack gets its own - very large - cold boost. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn.  
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*Monsters with multiple attacks. Since each attack gets its own - very large - cold boost, having multiple attacks is powerful. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn.  
*Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]) are also good targets, as constriction is kept in undeath.
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*Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]). Their simulacra can also constrict foes, making them good allies.
*Avoid targeting physically deficient mages (such as [[occultist]]s and magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacra.
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*Conversely, avoid targeting a physically deficient mage (such as [[occultist]]s and magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacra.
  
In any case, few monsters can handle 2-3 icy copies of themselves. But if every monster in the vicinity is immune or heavily resistant to cold, don't bother with simulacra.
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Also, since simulacra deal cold damage, avoid using Sculpt Simulacra if most/all monsters in a group are heavily resistant to cold.
  
 
==History==
 
==History==
 
*Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum]] spell.
 
*Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum]] spell.

Revision as of 05:35, 15 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
Simulacrum.png Sculpt Simulacrum
Level 6
School1 Alchemy
School2 Ice
Source(s) Book of Ice
Book of the Tundra
Book of Winter
Casting noise 6
Spell noise 0
Power Cap 200
Range 1
Flags Dir or target, Needs tracer
Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.

Sculpt Simulacrum is a level 6 Ice/Alchemy spell which creates multiple simulacra - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form.

Useful Info

When used against a natural, demonic, or holy monster, it creates 2-3 blocks of ice. There is a power/200 chance to create 3 blocks, otherwise it creates 2.

These blocks of ice will turn into a monster simulacrum after a short delay. The first block of ice takes 3-5 turns to become a simlacrum. Each block of ice thereafter takes 1-3 turns after the previous. If destroyed by an attack, no simulacra is created.

Simulacra are derived undead. They are fragile, but generally have very powerful cold attacks. Their stats depend on which monster you cast Sculpt Simluacrum on.

Simluacrum last for about 27 turns; spellpower does not increase duration.

There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.

This is not considered Necromancy, so Gozag and Yredelemnul worshippers can use this spell without issue. However, the good gods forbid its use.

Strategy

Simulacra are glass cannons; outstandingly frail, but with powerful cold melee attacks. The following are especially good/bad targets for Sculpt Simulacrum:

  • Monsters with multiple attacks. Since each attack gets its own - very large - cold boost, having multiple attacks is powerful. Hydras, entropy weavers, and ettins are all fair game. The Lernaean hydra as a simulacrum can deal over 1000 damage per turn.
  • Monsters with constriction (snakes, tentacled monstrosities). Their simulacra can also constrict foes, making them good allies.
  • Conversely, avoid targeting a physically deficient mage (such as occultists and magical deep elves), as you'll spend 6 MP to create pathetic simulacra.

Also, since simulacra deal cold damage, avoid using Sculpt Simulacra if most/all monsters in a group are heavily resistant to cold.

History