Difference between revisions of "Zombie"
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Below are all the categories of zombies in tiles mode: | Below are all the categories of zombies in tiles mode: | ||
− | [[Image:Bat zombie.png]] | + | [[Image:Bat zombie.png]] [[Bat]]s |
− | [[Image:Zombie | + | [[Image:Zombie centaur.png]] [[Centaur (monster)|Centaurs]] |
− | [[Image:Zombie | + | [[Image:Zombie crab.png]] Crabs |
− | [[Image:Zombie | + | [[Image:Zombie draconian.png]] [[List of draconians|Draconians]] |
− | [[Image:Zombie | + | [[Image:Zombie dragon.png]] [[List of dragons|Dragons]] |
− | |||
− | [[ | ||
[[Image:Zombie drake.png]] Drakes | [[Image:Zombie drake.png]] Drakes | ||
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[[Image:Zombie frog.png]] Frogs | [[Image:Zombie frog.png]] Frogs | ||
− | [[Image:Zombie griffon.png]] | + | [[Image:Zombie griffon.png]] [[Griffon]]s |
+ | |||
+ | [[Image:Zombie bug.png]] [[List of insects|Insects]] | ||
+ | |||
+ | [[Image:Zombie bee.png]] Insects (winged) | ||
− | [[Image:Zombie harpy.png]] Harpies | + | [[Image:Zombie harpy.png]] [[Harpy|Harpies]] |
− | [[Image:Zombie hound.png]] Hounds and canines | + | [[Image:Zombie hound.png]] [[List of hounds|Hounds and canines]] |
[[Image:Small zombie.png]] Humanoids (small) | [[Image:Small zombie.png]] Humanoids (small) | ||
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[[Image:Large zombie.png]] Humanoids (large) | [[Image:Large zombie.png]] Humanoids (large) | ||
− | [[Image:Zombie hydra 1.png]] | + | [[Image:Zombie hydra 1.png]] [[Hydra]]s with one head... |
[[Image:Zombie hydra 2.png]] ...two heads... | [[Image:Zombie hydra 2.png]] ...two heads... | ||
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[[Image:Zombie hydra 5.png]] ...or five or more heads | [[Image:Zombie hydra 5.png]] ...or five or more heads | ||
− | [[Image:Zombie kraken head.png]] | + | [[Image:Zombie kraken head.png]] [[Kraken]]s |
[[Image:Zombie lizard.png]] Lizards | [[Image:Zombie lizard.png]] Lizards | ||
− | [[Image:Zombie naga.png]] Nagas | + | [[Image:Zombie naga.png]] [[List of nagas|Nagas]] |
+ | |||
+ | [[Image:Zombie octopode.png]] [[Octopode (monster)|Octopodes]] | ||
− | [[Image:Zombie | + | [[Image:Zombie ogre.png]] [[Ogre (monster)|Ogres]] |
[[Image:Zombie small quadruped.png]] Quadrupeds (small) | [[Image:Zombie small quadruped.png]] Quadrupeds (small) | ||
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[[Image:Zombie winged quadruped.png]] Quadrupeds (winged) | [[Image:Zombie winged quadruped.png]] Quadrupeds (winged) | ||
− | [[Image:Zombie rat.png]] Rats | + | [[Image:Zombie rat.png]] [[List of rats|Rats]] |
− | [[Image:Zombie snake.png]] Snakes | + | [[Image:Zombie snake.png]] [[List of snakes|Snakes]] |
− | [[Image:Zombie spider.png]] Spiders | + | [[Image:Zombie spider.png]] [[List of spiders|Spiders]] |
− | [[Image:Zombie troll.png]] Trolls | + | [[Image:Zombie troll.png]] [[List of trolls|Trolls]] |
− | [[Image:Zombie worm.png]] Worms | + | [[Image:Zombie worm.png]] [[List of worms|Worms]] |
Revision as of 22:07, 3 May 2013
A corpse raised to undeath by necromancy.
"It seemed that while the zombie came from the grave, it was neither a ghost, nor yet a person who had been raised like Lazarus from the dead. The zombie, they say, is a soulless human corpse, still dead, but taken from the grave and endowed by sorcery with a mechanical semblance of life-it is a dead body with is made to walk and act and move as if it was alive. People who have the power to do this go to a fresh grave, dig up the body before it has had time to rot, galvanize it into movement, and then make of it a servant or slave, occasionally for the commission of some crime, more often simply as a drudge around the habitation or the farm, setting it dull heavy tasks, and beating it like a dumb beast if it slackens." |
Zombies are the reanimated corpses of once-living creatures. They are a type of derived undead, and are referred to in game as either "small zombies" or "large zombies". Either way, they are considerably slower, stupider, and clumsier than whatever they were when they were alive. Dealing them damage reduces their max HP, making them unable to recover from injuries. On the flip side, they do come with undead resistances to cold and negative energy.
Zombies may appear in the Dungeon as random monsters, or be created by players (or other monsters) through Necromancy or the Invocations of certain gods. Note that hostile zombies can serve as a "preview" of upcoming monsters: since they're weaker than the original, the zombie version of monsters will often show up a level or two before the live version.
As servants, zombies are extremely useful for characters who need meat shields, and make up the main component of a necromancer's or death knight's strategy. Often simply hiding behind your zombies and waiting is a good strategy in battle against strong foes. Note that a newly-animated zombie can pick up weapons and armor from the square it was animated on (usually their old equipment), but that's your last chance to equip them, as they can't pick anything up or wield/wear new items. Also, you're not getting, e.g., zombie!Psyche's dagger of chaos back until her zombie is destroyed! Despite having significant disadvantages, zombies can still be very strong, particularly in the case of strong physical monsters or well-equipped uniques.
One shortcoming of zombies is that they are unable to use stairs, trapping them on the level they were created. However, there are several ways to overcome this difficulty. Carrying a corpse between floors allows you to animate it on whichever level you choose. Another way is to lure dangerous monsters back up to floors already filled with your waiting army.
Identifying Zombies
Although zombie versions of each monster will have different stats, Crawl tends to lump them together, making identification at a glance difficult. In console mode, zombies will be separated into zs and Zs, representing large or small zombies. Tiles mode is more specific, providing unique tiles for several categories of monster, but there is still a lot of possible variation within those categories. In either mode, you can always press x and highlight the zombie in question to determine exactly what type of monster you are dealing with.
Below are all the categories of zombies in tiles mode:
Hydras with one head...