Difference between revisions of "Cerebov"
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Revision as of 13:36, 3 May 2013
Cerebov & | |
---|---|
HP | 650 |
HD | 21 |
XP | 15000 |
Speed | 10 |
AC | 30 |
EV | 8 |
Will | 168 |
Attack1 | 60 (hit: plain)
|
Resistances | damnation, rPois+, rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Giant |
Type | pandemonium lord, pandemonium lord |
Flags | Fighter Speaks Unique See invisible Silence immune |
A violent and wrathful demon, Cerebov appears as a giant human covered in shining golden armour and wielding a huge twisted sword. |
Useful Info
Cerebov is a mighty demon lord of Pandemonium who guards the fiery rune and wields the cursed +6, +6 Sword of Cerebov. He has the second highest HP in the game, behind Antaeus, and his powerful Fire Magic can cut through even full fire resistance. All of this combines to make him arguably the most dangerous foe in the game. He is found on a unique Pandemonium floor crawling with balrugs, efreets, orange demons, and the occasional brimstone fiend.
Spells
Spell set | |
---|---|
Slot1 | Fire Storm (8d16) |
Slot2 | Iron Shot (3d36) |
Slot3 | Haste |
Slot4 | Haste |
Slot5 | Summon Greater Demon |
Slot6 | Haste |
Tips & Tricks
- His Fire Storm is quite painful and his sword lets him treat your fire resistance as being one rank lower. Maxing out your experience level and Fighting skill, rF+++, Abjuration, and Haste/berserk are all highly recommended. Frail characters may need to avoid this fight entirely, as a hasted Cerebov can easily kill you in a single turn if you're unprepared.
- If you are a caster and really want to kill him, you will need some means of recharging MP fast (potions of magic, channeling, or a crystal ball of energy). Your goal is to hurt him, run out of sight, recharge mana before he can regenerate, and repeat.
- If possible, clear out the balrugs and brimstone fiends before engaging him. Getting hit by multiple smites in a single turn can make an already dangerous fight suicidal.
- In at least one version of his floor, the seven small square structures around his "castle" are not merely decoration; if breached (via teleport control or Lee's Rapid Deconstruction/Shatter), a nice pile of treasure awaits. Monsters may spawn inside, however.
Categories:
- Hit type
- Plain flavour
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Giant monsters
- Fighter
- Speaking monster
- Unique monsters
- See invisible
- Silence Immune
- Monsters
- Spellcaster