Difference between revisions of "Ghoul (monster)"
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|glyph={{Red|n}} | |glyph={{Red|n}} | ||
|tile=[[File:Ghoul.png]] | |tile=[[File:Ghoul.png]] | ||
− | |flags={{Eats corpses}}<br>{{Evil flag}} | + | |flags={{Eats corpses}}<br>{{Evil flag}}<br>{{No zombie flag}} |
|resistances={{Cold resistance}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Drown resistance}} | |resistances={{Cold resistance}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Drown resistance}} | ||
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}} | |vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}} | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Rot-inducing corpse}} | |meat={{Rot-inducing corpse}} | ||
− | |xp= | + | |xp=1787 |
|holiness={{Undead}} | |holiness={{Undead}} | ||
|magic_resistance=93 | |magic_resistance=93 | ||
− | |hp_range= | + | |hp_range=129-166 |
− | |avg_hp= | + | |avg_hp=147 |
|armour_class=4 | |armour_class=4 | ||
|evasion=10 | |evasion=10 | ||
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|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | ||
|attack1=30 ({{Hit type}}: {{Rot flavour}}) | |attack1=30 ({{Hit type}}: {{Rot flavour}}) | ||
− | |attack2=30 ({{Claw type}}: {{ | + | |attack2=30 ({{Claw type}}: {{Plain flavour}}) |
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
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|species=ghoul | |species=ghoul | ||
}} | }} | ||
+ | {{Flavour|A truly horrible undead creature, a ghoul is a decayed cadaver, reanimated and accursed with a terrible hunger. It desires nothing but to feed on the flesh of the living, and will fell its victims with its vicious claws or with one of the diseases it is host to. | ||
+ | ---- | ||
+ | In the desert<br> | ||
+ | I saw a creature, naked, bestial,<br> | ||
+ | Who, squatting upon the ground,<br> | ||
+ | Held his heart in his hands,<br> | ||
+ | And ate of it.<br> | ||
+ | I said, âIs it good, friend?â<br> | ||
+ | âIt is bitter â bitterâ, he answered,<br> | ||
+ | âBut I like it<br> | ||
+ | Because it is bitter,<br> | ||
+ | And because it is my heart.â<br> | ||
+ | -Stephen Crane, _The Black Riders and Other Lines_. 1895}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
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==Useful Info== | ==Useful Info== |
Revision as of 22:23, 10 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
ghoul n | |
---|---|
HP | 129-166 |
HD | 14 |
XP | 1787 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | 93 |
Attack1 | 30 (hit: rot) |
Attack2 | 30 (claw: plain)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | ghoul, ghoul |
Flags | Eats corpses Evil No zombie |
A truly horrible undead creature, a ghoul is a decayed cadaver, reanimated and accursed with a terrible hunger. It desires nothing but to feed on the flesh of the living, and will fell its victims with its vicious claws or with one of the diseases it is host to.
In the desert |
Useful Info
One of the nastier threats in the Crypt, ghouls are similar to necrophages, but much more powerful. Their brutal melee attacks will rot even the most heavily armoured of characters, they tend to appear in packs, they can move at normal speed, and they have over twice the health of a skeletal warrior. Fortunately they have no defenses beyond their tremendous HP and the standard undead immunities.
Tips & Tricks
- Dispel Undead is an option, although it will take 4-5 casts to kill one on average. It may be better to simply use high-level Conjurations, especially if you can line the entire pack up in a hallway and hit several at once. Melee characters have a harder time of things, but can use weapons of holy wrath, choke points, and stair dancing to make the situation a little easier.
Categories:
- 0.12 articles
- Hit type
- Rot flavour
- Claw type
- Plain flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Eats corpses
- Evil
- Evil monsters
- No zombie
- Monsters