Difference between revisions of "Transmuter"
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==Strategy== | ==Strategy== | ||
− | Recommended [[species]] for Transmuters include [[Human]]s | + | Recommended [[species]] for Transmuters include [[Human]]s, [[Merfolk]], [[Spriggan]]s, [[Naga]]s, [[Centaur]]s, [[Draconian]]s, [[Demigod]]s, [[Demonspawn]], [[Felid]]s, and [[Octopode]]s. |
See the following guides: | See the following guides: |
Revision as of 16:51, 12 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Transmuters are magicians who specialise in Transmutations magic, which causes strange changes in themselves and others. They are best described as mad scientists, but initial survival is quite a challenge for them.
Starting Equipment
Some species may receive different items based on their unique restrictions.
- +0 robe
- 12 arrows
- Book of Changes
- Bread ration
- 20 gold
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 1
- Unarmed Combat: 3
- Dodging: 2
- Spellcasting: 2
- Transmutations: 2
Strategy
Recommended species for Transmuters include Humans, Merfolk, Spriggans, Nagas, Centaurs, Draconians, Demigods, Demonspawn, Felids, and Octopodes.
See the following guides: