Difference between revisions of "Ball lightning"

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(Updated for 0.13)
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==Useful Info==
 
==Useful Info==
'''Ball lightning''' is an extremely dangerous weather phenomenon normally unheard of in subterranean [[Dungeon]]s. They behave like [[giant spore]]s, rapidly charging the nearest hostile target and exploding to deal 3d20 [[electricity]] damage to everything within a few tiles. Unlike giant spores, they also occasionally shoot blasts of lightning at random targets as they charge in. Ball lightning only naturally occurs in a few [[vault]]s, but can be created through use of the [[Conjure Ball Lightning]] spell (which only you, [[Lom Lobon]], and some [[player ghost]]s can cast).
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'''Ball lightning''' is a permanently confused weather phenomenon normally unheard of in subterranean [[Dungeon]]s. They only have 1 HP, and when they die, they explode to deal 3d20 [[electricity]] damage to everything within a few tiles. They also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few [[vault]]s, but can be created through use of the [[Conjure Ball Lightning]] spell (which only you, [[Lom Lobon]], and some [[player ghost]]s can cast).
  
 
==Tips & Tricks==
 
==Tips & Tricks==
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*Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a [[stone]].
 
*Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a [[stone]].
 
*Ball lightnings are [[Conjurations|conjured]] into existence, not [[Summonings|summoned]], so [[Abjuration]] and [[Recall]] have no effect on them.
 
*Ball lightnings are [[Conjurations|conjured]] into existence, not [[Summonings|summoned]], so [[Abjuration]] and [[Recall]] have no effect on them.
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==History==
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In [[0.14]] they will lose their permanent confusion.

Revision as of 15:45, 5 January 2014

ball lightning *Ball lightning.png
HP 1
HD 12
XP 752
Speed 20
AC 0
EV 10
Will Immune
Attack1 5 (hit: plain)


Resistances rF+++, rC+++,
rElec+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rWind, rConstr,
rDrown
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Little
Type ball lightning, ball lightning
Flags Confused
Glows
Insubstantial
Levitate
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.


Useful Info

Ball lightning is a permanently confused weather phenomenon normally unheard of in subterranean Dungeons. They only have 1 HP, and when they die, they explode to deal 3d20 electricity damage to everything within a few tiles. They also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).

Tips & Tricks

  • Electricity resistance renders them a whole lot less terrifying.
  • Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a stone.
  • Ball lightnings are conjured into existence, not summoned, so Abjuration and Recall have no effect on them.

History

In 0.14 they will lose their permanent confusion.