Difference between revisions of "Louise"
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{{Flavour|A mighty sorceress, clad from head to toe in heavy armour. Once an adventurer looking for the fabled Orb of Zot, she was cast into the Abyss and got hopelessly lost there. Toyed with by some greater power, she was stuck on the hostile plane for nearly a decade. When she finally emerged from the Abyss, Louise had become powerful indeed, but had also gone fully insane. She now wanders the halls of the dungeon, seeking other adventurers to share her fate.}} | {{Flavour|A mighty sorceress, clad from head to toe in heavy armour. Once an adventurer looking for the fabled Orb of Zot, she was cast into the Abyss and got hopelessly lost there. Toyed with by some greater power, she was stuck on the hostile plane for nearly a decade. When she finally emerged from the Abyss, Louise had become powerful indeed, but had also gone fully insane. She now wanders the halls of the dungeon, seeking other adventurers to share her fate.}} | ||
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|slot3=[[Blink]] | |slot3=[[Blink]] | ||
|slot4=[[Lightning Bolt]] (3d19) | |slot4=[[Lightning Bolt]] (3d19) | ||
− | |slot5=[[Banishment]] | + | |slot5=[[Banishment]] {{Enchpower|Banishment|47}} |
|slot6=[[Minor Healing]] (2d6) | |slot6=[[Minor Healing]] (2d6) | ||
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Revision as of 18:47, 8 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Louise @ | |
---|---|
HP | 106 |
HD | 13 |
XP | 1667 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 86 |
Attack1 | 17 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Speaks Spellcaster Unique Warm-blooded |
A mighty sorceress, clad from head to toe in heavy armour. Once an adventurer looking for the fabled Orb of Zot, she was cast into the Abyss and got hopelessly lost there. Toyed with by some greater power, she was stuck on the hostile plane for nearly a decade. When she finally emerged from the Abyss, Louise had become powerful indeed, but had also gone fully insane. She now wanders the halls of the dungeon, seeking other adventurers to share her fate. |
Contents
Useful Info
Louise is a unique heavily armed spellcaster notorious for sending characters to the Abyss far earlier than they'd like. She's usually armed with a decent weapon, shield, and armour, making her less fragile than the average unique caster.
Location
- The Dungeon:14-19
- The Elven Halls
- The Swamp:1-4
- The Snake Pit:1-4
- The Shoals:1-4
- The Spider's Nest:1-4
- The Vaults:1-3
Spells
Spell set | |
---|---|
Slot1 | Stone Arrow (3d20) |
Slot2 | Sting (d12) |
Slot3 | Blink |
Slot4 | Lightning Bolt (3d19) |
Slot5 | Banishment (50% success rate when MR=47) |
Slot6 | Minor Healing (2d6) |
Tips & Tricks
- Getting hit by Banishment without the proper gear is an almost certain death sentence for low-level characters. If you spot Louise and are within easy reach of some stairs, consider making a tactical retreat back to your stash for whatever magic resistance gear you have available. She can only hit you with it as long as you're in her line of fire. Summons can be very useful for blocking it.
- Her high AC and GDR makes her resilient against melee attacks, but less so against ranged attacks or elemental blasts. Her tendency to blink away from a fight makes it even less advisable to try to run in and bash her. Unless her armour and shield provide resistances, she'll take full damage from most elemental spells.
- Louise cannot see invisible. Use this to greatly reduce the chance of her using magic against you.