Difference between revisions of "Hellwing"
(Updated resistances) |
Ion frigate (talk | contribs) m (1 revision: giant and large monsters. that should be all of them) |
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Revision as of 06:09, 21 December 2012
hellwing 4 | |
---|---|
HP | 34 - 61 |
HD | 7 |
XP | 390 |
Speed | 10 |
AC | 8 |
EV | 10 |
Will | 56 |
Attack1 | 17 (hit: plain) |
Attack2 | 10 (hit: plain)
|
Resistances | rPois+, rN+, rTorm, rRot |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | hellwing, hellwing |
Flags | Spellcaster Flying Evil |
A hideous skeletal demon, with wings of ancient withered skin. |
Useful Info
Hellwings are pesky tier-4 demons with average melee combat skills and annoying magic. They are found in the Abyss, Pandemonium, and the Hells, and are often summoned by other monsters through the Summon Demon spell.
Spells: Teleport Self, Teleport Other, and Animate Dead
Tips & Tricks
- An amulet of stasis will keep it from teleporting you away mid-fight.
- Try not to create any particularly beefy corpses while facing hostile hellwings. On that same note, you may want to try to summon friendly ones to cast Animate Dead for you if you lack Necromancy but still want permanent zombie uniques.
History
Prior to 0.6, hellwings were tier-3 demons.