Difference between revisions of "Guardian serpent"
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==Useful Info== | ==Useful Info== | ||
− | '''Guardian serpents''' are | + | '''Guardian serpents''' are dangerous support units which aid their [[list of nagas|naga and salamander]] allies. Although capable of dealing moderate [[poison]] damage on their own, their real danger lies in their ability to blink multiple nearby enemies into the spaces adjacent to you, immediately surrounding you. They are fairly common in the lower portions of the [[Snake Pit]], and make rare appearances in [[the Vaults]] and [[the Depths]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | [[ | + | *Standing in narrow hallways or up against corners will limit the number of spaces around you, limiting the number of foes a guardian serpent can surround you with at once. Ideally, however, you can kill the serpent before it has a chance to do so. Of course, [[Axes|ax-specialists]] may welcome the opportunity to buff themselves and then cleave through 7 enemies at a time. |
+ | *Characters with low [[magic resistance]] may wish to don an [[amulet of stasis]] to avoid being [[slow]]ed right before a particularly vicious battle. | ||
==History== | ==History== | ||
− | + | Prior to [[0.14]], they knew [[Teleport Other]] and [[Minor Healing]] in place of [[Blink Allies Encircling]]. | |
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Revision as of 20:49, 28 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
For a list of all snakes, see list of snakes.
guardian serpent S | |
---|---|
HP | 30-58 |
HD | 8 |
XP | 457 |
Speed | 15 |
AC | 6 |
EV | 14 |
Will | 64 |
Attack1 | 26 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | guardian serpent, guardian serpent |
Flags | Actual spells See invisible Speaks Spellcaster Warm-blooded |
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder. |
Contents
Useful Info
Guardian serpents are dangerous support units which aid their naga and salamander allies. Although capable of dealing moderate poison damage on their own, their real danger lies in their ability to blink multiple nearby enemies into the spaces adjacent to you, immediately surrounding you. They are fairly common in the lower portions of the Snake Pit, and make rare appearances in the Vaults and the Depths.
Spells
Spell set | |
---|---|
Slot1 | Venom Bolt (3d13) |
Slot2 | Slow (50% success rate when MR=32) |
Slot3 | none |
Slot4 | none |
Slot5 | Blink Allies Encircling |
Slot6 | none |
Tips & Tricks
- Standing in narrow hallways or up against corners will limit the number of spaces around you, limiting the number of foes a guardian serpent can surround you with at once. Ideally, however, you can kill the serpent before it has a chance to do so. Of course, ax-specialists may welcome the opportunity to buff themselves and then cleave through 7 enemies at a time.
- Characters with low magic resistance may wish to don an amulet of stasis to avoid being slowed right before a particularly vicious battle.
History
Prior to 0.14, they knew Teleport Other and Minor Healing in place of Blink Allies Encircling.