Difference between revisions of "Rakshasa"

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==Useful Info==
 
==Useful Info==
'''Rakshasas''' are [[demonic]] illusionists that spawn multiple weak decoys while keeping themselves invisible. Even if you can see them, they do not display how injured they are, making it difficult to tell which rakshasa you were fighting only a moment before. They are fortunately rare, appearing only in the deepest parts of the [[Dungeon]], [[the Abyss]], and [[Pandemonium]].
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'''Rakshasas''' are [[demonic]] illusionists that wield [[whip]]s and spawn multiple decoys of themselves and any monsters in their [[line of sight]]. These decoys are every bit as dangerous as the original, but all decoys will disappear when the original is slain. Also, when reduced to 50% HP, they will occasionally create two duplicates instantly. They are a common sight in [[the Depths]], [[the Abyss]], and [[Lom Lobon]]'s realm in [[Pandemonium]].
  
 
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==Tips & Tricks==
 
==Tips & Tricks==
*[[See Invisible]] makes rakshasas much less frustrating to deal with.
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*Thanks to their IMB spell, their ranged damage output is significant, especially to lightly armoured characters. If you're uncomfortable facing a single rakshasa, flee before it duplicates and makes itself even deadlier.
*If you can force the actual rakshasa into melee with you, you can usually get in some hits before it blinks away and starts summoning more allies.
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*Lure rakshasas away from unexplored territory if you don't want it duplicating any wandering monsters that happen to hear the explosions they generate.
*Their clones can be extremely irritating, particularly for melee characters with inaccurate heavy weapons:
 
 
 
{{crawlquote|<u>'''Clone Stats'''</u><br>'''HP''': 1<br>'''HD''': 1<br>'''AC''': 1<br>'''EV''': 30<br>'''Attack''': 0 (hit: plain)}}
 
 
 
They can be killed in one hit, but hitting them is the hard part. [[Magic Dart]], [[Fireball]], or any other highly accurate spell works well, as does [[Abjuration]].
 
  
 
==History==
 
==History==
In [[0.14]], their spell list was updated, most notably adding [[Iskenderun's Mystic Blast]] and replacing Rakshasa Summon with [[Phantom Mirror]].
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Prior to [[0.14]], they knew [[Blink]], [[Invisibility]], [[Teleport Self]], and the much-less-deadly [[Rakshasa Summon]] in place of their current spellset.

Revision as of 21:58, 28 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
rakshasa RRakshasa.png
HP 45-84
HD 11
XP 993
Speed 10
AC 10
EV 14
Will 146
Attack1 20 (hit: plain)


Resistances rPois+, rN+++,
rTorm, rRot
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Medium
Type rakshasa, rakshasa
Flags See invisible
Silence immune
A demon in the form of a tiger who comes to the material world in search of power and knowledge. Rakshasas are experts in the art of illusion, and are simultaneously intelligent and cruel.

“Vaisampayana said, 'Not far from the place where the Pandavas were asleep, a Rakshasa by name Hidimva dwelt on the Sala tree. Possessed of great energy and prowess, he was a cruel cannibal of visage that was grim in consequence of his sharp and long teeth. He was now hungry and longing for human flesh. Of long shanks and a large belly, his locks and beard were both red in hue. His shoulders were broad like the neck of a tree; his ears were like unto arrows, and his features were frightful.”
-_Mahābhārata_, Adi Parva, Hidimva-vadha Parva, section CLIV. ca. 500 B.C.
trans. Kisari Mohan Ganguli, 1883.


Useful Info

Rakshasas are demonic illusionists that wield whips and spawn multiple decoys of themselves and any monsters in their line of sight. These decoys are every bit as dangerous as the original, but all decoys will disappear when the original is slain. Also, when reduced to 50% HP, they will occasionally create two duplicates instantly. They are a common sight in the Depths, the Abyss, and Lom Lobon's realm in Pandemonium.

Spells

Spell set
Slot1 Iskenderun's Mystic Blast (3d16)
Slot2 Iskenderun's Mystic Blast (3d16)
Slot3 Phantom Mirror
Slot4 Phantom Mirror
Slot5 Blink
Slot6 none

Tips & Tricks

  • Thanks to their IMB spell, their ranged damage output is significant, especially to lightly armoured characters. If you're uncomfortable facing a single rakshasa, flee before it duplicates and makes itself even deadlier.
  • Lure rakshasas away from unexplored territory if you don't want it duplicating any wandering monsters that happen to hear the explosions they generate.

History

Prior to 0.14, they knew Blink, Invisibility, Teleport Self, and the much-less-deadly Rakshasa Summon in place of their current spellset.