Difference between revisions of "Salamander mystic"
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|slot3=[[Haste Other]] | |slot3=[[Haste Other]] | ||
|slot4=[[Haste Other]] | |slot4=[[Haste Other]] | ||
− | |slot5=[[Localized Ignite Poison]] | + | |slot5=[[Ignite Poison|Localized Ignite Poison]] |
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Revision as of 04:03, 19 May 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
salamander mystic N | |
---|---|
HP | 49-82 |
HD | 10 |
XP | 769 |
Speed | 10 (move: 140%) |
AC | 5 |
EV | 7 |
Will | 53 |
Attack1 | 10 (hit: fire: 10-19)
|
Resistances | rF+++ |
Vulnerabilities | Cold |
Habitat | Amphibious Lava |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | salamander, salamander |
Flags | Actual spells Spellcaster Submerges Warm-blooded |
A member of the salamander's scholarly caste, possessed of lesser size and strength, but wise in the ways of magic. Through hermetic rites, they can channel the fire within them to empower their allies, hurl blasts of lava or, by fusing their arts with those of their naga brethren, ignite even a single drop of poison within the veins of an enemy. |
Contents
Useful Info
A distant relative of the naga, salamander mystics are magically-gifted, fiery snake men. Unsurprisingly, they are immune to fire and vulnerable to cold. Along with their ability to haste their allies and pelt you with modestly powerful conjurations, they can take advantage of the poisonous attacks of their naga alllies to ignite the blood in your veins. They can be found in groups of other salamanders in the Depths, and with naga allies as well in the Snake Pit.
Spells
Spell set | |
---|---|
Slot1 | Iskenderun's Mystic Blast (3d15) |
Slot2 | Bolt of Magma (3d18) |
Slot3 | Haste Other |
Slot4 | Haste Other |
Slot5 | Localized Ignite Poison |
Slot6 | none |
Tips & Tricks
- Fire resistance greatly reduces their ability to deal damage to you, but even then they can still provide dangerous support for their allies. Poison resistance also comes in handy to avoid their Localized Ignite Poison spell, though if you have sufficient fire resistance, taking a little fire damage may be worthwhile to cure you of your poison level.
History
Salamander mystics were added in 0.14.