Difference between revisions of "Pulsating lump"
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Revision as of 22:29, 29 August 2014
For a list of all jellies, see list of jellies.
pulsating lump J | |
---|---|
HP | 38-71 |
HD | 10 |
XP | 53 |
Speed | 5 |
AC | 2 |
EV | 6 |
Will | 40 |
Attack1 | 13 (hit: mutate)
|
Resistances | rPois+, rConstr, rWater, Asphyx |
Vulnerabilities | Silver |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | jelly, pulsating lump |
Flags | Sense invisible |
A revolting blob of all kinds of living matter — muscle, gut, nerves, viscera, marrow — piled haphazardly into a single writhing mass. This distorted flesh is mutagenic on contact, but without any kind of structural arrangement to its parts, it lacks the coordination needed to move quickly.
“Doom! |
Useful Info
Pulsating lumps are unfortunate shapeless masses, incapable of any kind of coherent movement but still dangerous due to their mutagenic nature. They are weak and move very slowly, but their melee attacks can mutate you, making them worth being cautious around. They can also be found in certain vaults, the Slime Pits, and Cigotuvi's Fleshworks.
Tips & Tricks
- Most forms of mutation resistance come with at least a small failure rate, so try to kill them at range. Fortunately, their slow speed means even nagas can kite them.
- If you encounter these creatures in Cigotuvi's Fleshworks, they are not actually pulsating lumps, but pulsating lump shapeshifters: treat them accordingly.
History
Pulsating lumps were removed in 0.15.
Prior to 0.13, you could transform opponents into pulsating lumps by drawing a Vitriol card.
Prior to 0.12, you could transform opponents into pulsating lumps with the Cigotuvi's Degeneration spell.