Difference between revisions of "Elemental wellspring"
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− | {{ | + | {{version016}} |
{{monster | {{monster | ||
|name=elemental wellspring | |name=elemental wellspring | ||
|glyph={{LightCyan|E}} | |glyph={{LightCyan|E}} | ||
|tile=[[File:Elemental wellspring.png]] | |tile=[[File:Elemental wellspring.png]] | ||
− | |flags={{!sil flag}} | + | |flags={{!sil flag}}<br>{{regenerates flag}} |
|resistances={{Electricity resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}} | |resistances={{Electricity resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}} | ||
|vulnerabilities=None | |vulnerabilities=None | ||
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|species=elemental wellspring | |species=elemental wellspring | ||
}} | }} | ||
− | {{Flavour|A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it.}} | + | {{Flavour|A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it, at the expense of the gateway's stability itself.}} |
==Useful Info== | ==Useful Info== | ||
− | '''Elemental wellsprings''' are aquatic monsters which batter you with | + | '''Elemental wellsprings''' are aquatic monsters which batter you with [[Primal Wave]]s while spitting out hostile [[water elemental]]s and losing 4 + 1d15 HP with each cast. They can be found in [[Cocytus]]. |
==Spells== | ==Spells== | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | |||
*[[Invisibility]] will greatly reduce their chances of casting anything while you're getting close to them or attacking them. | *[[Invisibility]] will greatly reduce their chances of casting anything while you're getting close to them or attacking them. | ||
− | *Primal Wave can deal serious damage to weaker characters, | + | *Primal Wave and the flood of elementals can deal serious damage to weaker characters |
+ | *They can do significant damage to weaker or pre-occupied characters, as Primal Waves pass through water elementals and their specially-cased summoning is uncapped unlike most summoning spells. Fortunately they can't leave the bodies of water they live in: feel free to back away or reroute around their pools if possible. | ||
*Aquatic and non-breathing characters ([[octopode]]s, [[merfolk]], grey [[draconian]]s, and [[mummies]]) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're [[fly]]ing above it. | *Aquatic and non-breathing characters ([[octopode]]s, [[merfolk]], grey [[draconian]]s, and [[mummies]]) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're [[fly]]ing above it. | ||
− | *While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively [[silence|silencing]] casters. | + | *While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively [[silence|silencing]] casters. Focus on destroying their boss: despite their unique method of summoning, the summons will be abjured upon death as with other summoners. |
+ | *The wellspring can eventually kill itself with its casts and dismiss its summons with it, though this is usually impractical to rely on due to the damage beforehand. | ||
==History== | ==History== | ||
− | + | Elemental wellsprings were originally used in [[Depths]] and [[Forest]] during [[0.13]] and [[0.14]] development, with an initial version directly and relentlessly casting an uncapped [[Summon Water Elementals]] alongside the [[Primal Wave]]s. They were considered excessive for their depth in their spam, and removed before the stable releases. Though retired, they were brought back in [[0.16]] for use in post-game. | |
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− | [[ |
Revision as of 01:01, 20 November 2014
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
elemental wellspring E | |
---|---|
HP | 59-91 |
HD | 15 |
XP | 1278 |
Speed | 10 |
AC | 8 |
EV | 8 |
Will | Immune
|
Resistances | rElec, rPois+, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | None |
Habitat | Water |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Big |
Type | elemental, elemental wellspring |
Flags | Silence immune Regenerates |
A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it, at the expense of the gateway's stability itself. |
Contents
Useful Info
Elemental wellsprings are aquatic monsters which batter you with Primal Waves while spitting out hostile water elementals and losing 4 + 1d15 HP with each cast. They can be found in Cocytus.
Spells
Spell set | |
---|---|
Slot1 | Primal Wave (3d21) |
Slot2 | Primal Wave (3d21) |
Slot3 | none |
Slot4 | Primal Wave (3d21) |
Slot5 | Primal Wave (3d21) |
Slot6 | none |
Tips & Tricks
- Invisibility will greatly reduce their chances of casting anything while you're getting close to them or attacking them.
- Primal Wave and the flood of elementals can deal serious damage to weaker characters
- They can do significant damage to weaker or pre-occupied characters, as Primal Waves pass through water elementals and their specially-cased summoning is uncapped unlike most summoning spells. Fortunately they can't leave the bodies of water they live in: feel free to back away or reroute around their pools if possible.
- Aquatic and non-breathing characters (octopodes, merfolk, grey draconians, and mummies) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're flying above it.
- While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively silencing casters. Focus on destroying their boss: despite their unique method of summoning, the summons will be abjured upon death as with other summoners.
- The wellspring can eventually kill itself with its casts and dismiss its summons with it, though this is usually impractical to rely on due to the damage beforehand.
History
Elemental wellsprings were originally used in Depths and Forest during 0.13 and 0.14 development, with an initial version directly and relentlessly casting an uncapped Summon Water Elementals alongside the Primal Waves. They were considered excessive for their depth in their spam, and removed before the stable releases. Though retired, they were brought back in 0.16 for use in post-game.