Difference between revisions of "Rod of destruction"
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− | The '''rod of destruction''' is a [[rod]] which contains the [[Random Bolt]] spell. Like all [[rod]]s, its effectiveness rises with your [[Evocations]] skill. | + | The '''rod of destruction''' is a [[rod]] which contains the [[Random Bolt]] spell. This functions like most other bolt spells, piercing through enemies until it runs out of range, but deals one of the following random elemental damage types: |
+ | *[[Fire]] | ||
+ | *[[Cold]] | ||
+ | *[[Poison]] | ||
+ | *[[Negative energy]] | ||
+ | *[[Quicksilver Bolt|Quicksilver]] (irresistible, strips away magical effects) | ||
+ | *[[Crystal Bolt|Crystal]] (randomly decides between fire and cold) | ||
+ | *[[Electricity]] | ||
+ | |||
+ | Like all [[rod]]s, its effectiveness rises with your [[Evocations]] skill. Due to the chance of it firing negative energy bolts, the [[good god]]s ([[The Shining One]], [[Zin]], and [[Elyvilon]]) all oppose its use. | ||
==History== | ==History== |
Revision as of 13:52, 8 December 2014
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
This rod can be evoked to release a damaging spell picked at random from a small set, all able to pierce through monsters to damage the ones behind them. |
Spells | Type | Level |
---|---|---|
a - Random Bolt | Evocations | 4 |
The rod of destruction is a rod which contains the Random Bolt spell. This functions like most other bolt spells, piercing through enemies until it runs out of range, but deals one of the following random elemental damage types:
- Fire
- Cold
- Poison
- Negative energy
- Quicksilver (irresistible, strips away magical effects)
- Crystal (randomly decides between fire and cold)
- Electricity
Like all rods, its effectiveness rises with your Evocations skill. Due to the chance of it firing negative energy bolts, the good gods (The Shining One, Zin, and Elyvilon) all oppose its use.
History
Prior to 0.14 there was a rod of destruction with the following spells: Lightning Bolt, Fireball and Iron Shot.
Prior to 0.13 there were three varieties of this rod, each with three different spells.
Prior to 0.12 there was a rod of destruction with the following spells: Bolt of Inaccuracy, Bolt of Magma and Bolt of Cold.