Difference between revisions of "Sojobo"
m (added title) |
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|glyph={{LightGreen|Q}} | |glyph={{LightGreen|Q}} | ||
|tile=[[File:Sojobo.png]] | |tile=[[File:Sojobo.png]] | ||
− | |flags= | + | |flags={{Fighter flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}} |
|resistances={{Drown resistance}} | |resistances={{Drown resistance}} | ||
|vulnerabilities=None | |vulnerabilities=None | ||
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|xp=5528 | |xp=5528 | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=140 |
|hp_range=150 | |hp_range=150 | ||
|avg_hp=150 | |avg_hp=150 | ||
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<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
==Spells== | ==Spells== | ||
− | {{ | + | {{Spellcaster5 |
|number= | |number= | ||
|slot1=[[Lightning Bolt]] (3d24) | |slot1=[[Lightning Bolt]] (3d24) | ||
− | | | + | |flags1={{Wizard slot flag}} |
− | | | + | |slot2=[[Wind Blast]] |
− | | | + | |flags2={{Wizard slot flag}} |
− | | | + | |slot3=[[Airstrike]] (0-50) |
− | | | + | |flags3={{Wizard slot flag}} |
+ | |slot4=[[Summon Air Elementals]] | ||
+ | |flags4={{Wizard slot flag}} | ||
+ | |slot5=[[Deflect Missiles]] | ||
+ | |flags5={{Wizard slot flag}} | ||
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 20:24, 24 March 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
Sojobo Q | |
---|---|
HP | 150 |
HD | 20 |
XP | 5528 |
Speed | 10 (move: 90%) |
AC | 2 |
EV | 22 |
Will | 140 |
Attack1 | 28 (hit: plain) |
Attack2 | 14 (peck: plain) |
Attack3 | 14 (claw: plain) |
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Fighter Levitate See invisible Speaks Unique Warm-blooded |
King of the tengu, with legendary skill in swordsmanship, tactics, and magic. |
Useful Info
Sojobo, King of Tengu is a unique tengu air elementalist who is always generated with a band of tengu reavers. He's fairly durable, and even hitting him can be a challenge as he has significant evasion and an innate Deflect Missiles effect at all times. He carries a great sword (83%) or claymore (17%) which has the electrocution brand 66% of the time.
Location
Spells
Spell set | ||
---|---|---|
Slot1 | Lightning Bolt (3d24) | Wizard flag |
Slot2 | Wind Blast | Wizard flag |
Slot3 | Airstrike (0-50) | Wizard flag |
Slot4 | Summon Air Elementals | Wizard flag |
Slot5 | Deflect Missiles | Wizard flag |
Tips & Tricks
- Sojobo is a nasty opponent. Tengu reavers are nasty enemies. As such, taking on Sojobo and his band of reavers all at once is extremely reckless. Try to lure his allies away one by one, and only engage Sojobo when he's all alone. Swiftness or Haste certainly help in getting away, as these tengu are all slightly faster than the average character.
- Sojobo can deal dangerous amounts of damage quickly to the unprepared. Electricity resistance is very strongly recommended, as getting hit by a Lightning Bolt multizap can easily bring you to the brink of death, and there's no sense in tacking an additional 20 or so electricity damage on top of his already significant melee attacks. Likewise, flying characters should probably stay earthbound for this fight, as his Airstrike hits extra hard against the airborne.
- It doesn't matter how supernaturally nimble an opponent is if your attacks can't miss. He's got no elemental resistances, so the unavoidable spells of any magic school should work just fine. His magic resistance is high enough to be a problem for Hexes though.
History
Sojobo was added in 0.13.