Difference between revisions of "Quasit"
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*A [[ring of sustain abilities]] will nullify their dexterity-draining attack. If your dexterity gets drained to levels you're not comfortable with, a [[potion of restore abilities]] will fix you right up. | *A [[ring of sustain abilities]] will nullify their dexterity-draining attack. If your dexterity gets drained to levels you're not comfortable with, a [[potion of restore abilities]] will fix you right up. | ||
*[[Deep dwarf|Deep dwarves]] should be careful around quasits, as they can't recover naturally from stat damage. | *[[Deep dwarf|Deep dwarves]] should be careful around quasits, as they can't recover naturally from stat damage. | ||
− | *[[Iskenderun's Mystic Blast]] ignores resistances, so it's perfect for the quasit, and [[Magic Dart]] is an option if you don't have Mystic Blast yet. [[Earth Magic]] like [[Stone Arrow]] or [[Sandblast]] (though you may wish to wield some [[stone]]s to help overcome their AC) will also work. | + | *[[Iskenderun's Mystic Blast]] ignores resistances, so it's perfect for the quasit, and [[Magic Dart]] is an option if you don't have Mystic Blast yet (though their AC will make it a slow process). [[Earth Magic]] like [[Stone Arrow]] or [[Sandblast]] (though you may wish to wield some [[stone]]s to help overcome their AC) will also work. If you only fire [[fire]] and [[cold]] damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable. |
[[Category:Demon]] | [[Category:Demon]] |
Revision as of 12:45, 8 April 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
quasit 5 | |
---|---|
HP | 6-24 |
HD | 3 |
XP | 45 |
Speed | 13 |
AC | 5 |
EV | 17 |
Will | 10 |
Attack1 | 3 (bite: drain dexterity) |
Attack2 | 2 (claw: drain dexterity) |
Attack3 | 2 (claw: drain dexterity) |
Resistances | rF+, rC+, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Small |
Type | quasit, quasit |
Flags |
A cowardly little demon with a long, viciously pointed tail. Its sharp claws are coated with a venom that stiffens muscles.
“You’ll have to pay double reckoning; ’tis only fair you should pay for your dexterity.” |
Useful Info
Quasits are annoying tier-5 demons whose attacks drain your dexterity. They've got high evasion and a wide variety of resistances, making it difficult for low-level characters to defeat them without taking some stat damage. They are one of the few demons you can encounter naturally in the upper floors of the Dungeon.
Tips & Tricks
- A ring of sustain abilities will nullify their dexterity-draining attack. If your dexterity gets drained to levels you're not comfortable with, a potion of restore abilities will fix you right up.
- Deep dwarves should be careful around quasits, as they can't recover naturally from stat damage.
- Iskenderun's Mystic Blast ignores resistances, so it's perfect for the quasit, and Magic Dart is an option if you don't have Mystic Blast yet (though their AC will make it a slow process). Earth Magic like Stone Arrow or Sandblast (though you may wish to wield some stones to help overcome their AC) will also work. If you only fire fire and cold damage at your disposal, use the biggest spells you've got; their resistances aren't insurmountable.