Difference between revisions of "Ereshkigal"
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*A source of [[torment]] resistance and maxed out [[negative energy]] resistance will greatly reduce her own damage output, as well as that of the [[shadow fiend]]s she'll be accompanied by. On top of that, you'll want very high [[magic resistance]] or a source of [[stasis]] to avoid paralysis. [[Cold]] resistance is also helpful, in case her shadow fiends start resorting to [[Bolt of Cold]]. | *A source of [[torment]] resistance and maxed out [[negative energy]] resistance will greatly reduce her own damage output, as well as that of the [[shadow fiend]]s she'll be accompanied by. On top of that, you'll want very high [[magic resistance]] or a source of [[stasis]] to avoid paralysis. [[Cold]] resistance is also helpful, in case her shadow fiends start resorting to [[Bolt of Cold]]. | ||
**While [[Necromutation]] will provide living characters with immunity to torment, her [[shadow fiend]]s can quickly annihilate undead characters with [[Dispel Undead]]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead. | **While [[Necromutation]] will provide living characters with immunity to torment, her [[shadow fiend]]s can quickly annihilate undead characters with [[Dispel Undead]]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead. | ||
− | *Her [[ev]]asion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as [[Shatter]] or [[Fire Storm]] work well ([[ | + | *Her [[ev]]asion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as [[Shatter]] or [[Fire Storm]] work well ([[Glaciate]] is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but [[the Shining One]]'s divine halo and [[holy wrath]] weapons can help make your swings much more effective. |
*Try to buff yourself up before getting caught in her silence [[aura]], and remember that [[potion]]s still function even then. If you need to escape, a [[wand of teleportation]] will get you away in a few turns. | *Try to buff yourself up before getting caught in her silence [[aura]], and remember that [[potion]]s still function even then. If you need to escape, a [[wand of teleportation]] will get you away in a few turns. | ||
*As always, a source of [[Abjuration]] is useful to help keep her reinforcements from overwhelming you. | *As always, a source of [[Abjuration]] is useful to help keep her reinforcements from overwhelming you. |
Revision as of 11:19, 19 May 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Ereshkigal & | |
---|---|
HP | 350 |
HD | 18 |
XP | 12959 |
Speed | 14 |
AC | 10 |
EV | 30 |
Will | Immune |
Attack1 | 40 (hit: drain experience)
|
Resistances | rC+, rElec++, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Large |
Type | hell lord, hell lord |
Flags | Evil See invisible Speaks Unique |
A fearsome arch-fiend who rules the deathly netherworld of Tartarus. |
Useful Info
Ereshkigal is an umbral demon lord who guards the bone rune on the lowest floor of Tartarus. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of HP with her magic, simultaneously stopping your spells with Silence. She is encountered with a pack of shadow fiends at her side.
Spells
Spell set | ||
---|---|---|
Slot1 | Bolt of Cold (3d27) | Demonic flag |
Slot2 | Silence | Demonic flag |
Slot3 | Summon Greater Demon | Demonic flag |
Slot4 | Symbol of Torment | Demonic flag |
Slot5 | Paralyse | Demonic flag |
Slot6 | Major Healing (50-229) | Emergency flag, Demonic flag |
Tips & Tricks
- A source of torment resistance and maxed out negative energy resistance will greatly reduce her own damage output, as well as that of the shadow fiends she'll be accompanied by. On top of that, you'll want very high magic resistance or a source of stasis to avoid paralysis. Cold resistance is also helpful, in case her shadow fiends start resorting to Bolt of Cold.
- While Necromutation will provide living characters with immunity to torment, her shadow fiends can quickly annihilate undead characters with Dispel Undead. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
- Her evasion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as Shatter or Fire Storm work well (Glaciate is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but the Shining One's divine halo and holy wrath weapons can help make your swings much more effective.
- Try to buff yourself up before getting caught in her silence aura, and remember that potions still function even then. If you need to escape, a wand of teleportation will get you away in a few turns.
- As always, a source of Abjuration is useful to help keep her reinforcements from overwhelming you.
History
Prior to 0.12, she had only 250 HP and her spell set was much weaker; she had Minor Healing in place of Major Healing, and Bolt of Draining in place of Silence.
Trivia
In Mesopotamian mythology, Ereshkigal was the goddess of Irkalla, the land of the dead or underworld.
Categories:
- 0.16 articles
- Hit type
- Drain experience flavour
- Cold resistance
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Large monsters
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Unique monsters
- Monsters
- Spellcaster