Difference between revisions of "Deep elf conjurer"

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{{list of | deep elves}}
 
{{list of | deep elves}}
 
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Revision as of 12:54, 1 October 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

deep elf conjurer eDeep elf conjurer.png
HP 31-50
HD 9
XP 600
Speed 10
AC 0
EV 13
Will 80
Attack1 5 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Evil
Speaks
Warm-blooded
A deep elf well-versed in a variety of destructive magics.

Useful Info

Deep elf conjurers are fragile deep elf Conjurations specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the Elven Halls and in some baileys.

Spells

Spell set
Slot1 Bolt of Fire (3d17) Wizard flag
Slot2 Bolt of Cold (3d17) Wizard flag
Slot3 Lightning Bolt (3d16) Wizard flag
Slot4 Bolt of Draining (3d17) Wizard flag

Tips & Tricks

It's hard to prepare for everything they can hit you with. Fire resistance, cold resistance, life protection, conservation... It's a lot to muster. Alternatively, you can just Silence them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a wand of cold or wand of fire can take out multiple if you line them up first.

History

Prior to 0.13 they had a second spell set, one which included such annoyances as Sticky Flame. They also had less HD.