Difference between revisions of "Deep elf conjurer"
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Revision as of 12:54, 1 October 2015
For a list of all deep elves, see list of deep elves.
deep elf conjurer e | |
---|---|
HP | 31-50 |
HD | 9 |
XP | 600 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 80 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Evil Speaks Warm-blooded |
A deep elf well-versed in a variety of destructive magics. |
Contents
Useful Info
Deep elf conjurers are fragile deep elf Conjurations specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the Elven Halls and in some baileys.
Spells
Spell set | ||
---|---|---|
Slot1 | Bolt of Fire (3d17) | Wizard flag |
Slot2 | Bolt of Cold (3d17) | Wizard flag |
Slot3 | Lightning Bolt (3d16) | Wizard flag |
Slot4 | Bolt of Draining (3d17) | Wizard flag |
Tips & Tricks
It's hard to prepare for everything they can hit you with. Fire resistance, cold resistance, life protection, conservation... It's a lot to muster. Alternatively, you can just Silence them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a wand of cold or wand of fire can take out multiple if you line them up first.
History
Prior to 0.13 they had a second spell set, one which included such annoyances as Sticky Flame. They also had less HD.