Difference between revisions of "Erica"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible | + | *[[Poison resistance]], [[Repel Missiles]]/[[Deflect Missiles]], [[see invisible]], and high [[MR]] will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense. |
*Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]]. | *Her mediocre [[HD]] make her susceptible to [[Mephitic Cloud]]. | ||
*She is commonly encountered in [[the Lair]]. Her flaming scimitar is a decent weapon for killing the [[hydra]]s one finds there, assuming you already have some decent [[Long Blades]] skill. | *She is commonly encountered in [[the Lair]]. Her flaming scimitar is a decent weapon for killing the [[hydra]]s one finds there, assuming you already have some decent [[Long Blades]] skill. |
Revision as of 00:15, 9 May 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Erica x | |
---|---|
HP | 41-84 |
HD | 9 |
XP | 836 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 40 |
Attack1 | 11 (hit: plain) |
Attack2 | 3 (constrict: crush)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | octopode, octopode |
Flags | Speaks Warm-blooded Unique Female No skeleton |
A wild-tempered adventuress. She's quite prideful for an octopode, and brandishes their venomous capacity and camouflage talents with cruel force. |
Useful Info
Erica the Fiery-Tempered is a unique caster of destructive and disabling magic. She wields a flaming scimitar, but prefers to fight from a distance while invisible.
Location
- The Dungeon:8-11
- The Orcish Mines:1
- The Lair:1-2
Spells
Spell set I | ||
---|---|---|
Slot1 | Venom Bolt (3d14) | Wizard flag |
Slot2 | Invisibility | Wizard flag |
Slot3 | Slow | Wizard flag |
Tips & Tricks
- Poison resistance, Repel Missiles/Deflect Missiles, see invisible, and high MR will counter most of her spells, but that's a lot to ask for. She's flimsy, so a strong offense that takes her out quickly may be the best defense.
- Her mediocre HD make her susceptible to Mephitic Cloud.
- She is commonly encountered in the Lair. Her flaming scimitar is a decent weapon for killing the hydras one finds there, assuming you already have some decent Long Blades skill.
History
Prior to 0.17, she could Teleport Self.