Difference between revisions of "Large abomination"
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Being haphazard collections of random body parts, large abominations can take many forms: | Being haphazard collections of random body parts, large abominations can take many forms: | ||
− | [[Image:Abomination large.png]] [[Image:Abomination large2.png]] [[Image:Abomination large3.png]] [[Image:Abomination large4.png]] [[Image:Abomination large5.png]] [[Image:Abomination large6.png]] [[Image:Abomination large1.png]] | + | [[Image:Abomination large.png]] [[Image:Abomination large2.png]] [[Image:Abomination large3.png]] [[Image:Abomination large4.png]] [[Image:Abomination large5.png]] [[Image:Abomination large6.png]] [[Image:Abomination large1.png]] [[Image:Abomination large7.png]] [[Image:Abomination large8.png]] |
In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats. | In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats. | ||
==History== | ==History== | ||
− | Prior to [[0.16]], you could create your own Abominations by the means of [[Necromancy]] spell [[Twisted Resurrection]]. | + | Prior to [[0.16]], you could create your own Abominations by the means of the [[Necromancy]] spell [[Twisted Resurrection]]. |
Prior to [[0.14]], Abominations could heal naturally. | Prior to [[0.14]], Abominations could heal naturally. |
Revision as of 21:16, 25 October 2016
This chart is not updated automatically. It may contain outdated information. | |
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large abomination X | |
HP | 32-67 |
HD | 11 |
XP | 725 |
Speed | 6-12 |
AC | 5-13 |
EV | 3-7 |
MR | 102 |
Attack1 | 40 (hit: plain) |
Attack2 | |
Attack3 | |
Attack4 | |
Max Chunks | 0 |
Type of Meat | None |
Resistances | rPois+, rN+, rTorm, rRot |
Vulnerabilities | Holy, Silver |
Habitat | land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Demonic, Undead |
Size | Big |
Type | abomination small, abomination large |
Flags | Evil |
A large and hideous conglomeration of mangled body parts, demonically possessed and altered in ways that challenge your sanity. |
Useful Info
Large abominations are enormous piles of roughly connected humanoid body parts, animated by necromantic and demonic forces. Because of the random approach to their creation, they have variable capabilities, with speed, AC, EV, and HP being different for each abomination. Even so, they always deal significant damage in melee, much more than small abominations are capable of, and the fact that they may have above average speed can make them difficult to escape. They are commonly found in the Abyss, and some monsters may create them if they have access to sufficient corpses and the Twisted Resurrection spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with small abominations, crawling corpses and macabre masses.
Tips & Tricks
- One stat that isn't randomized is their magic resistance. Unfortunately, at 102, it is moderately high: don't expect wands to do much if you haven't trained Evocations. Similarly, those using Hexes at lower-than-average spell power may find they have some trouble affecting large abominations as well.
Alternate Tiles
Being haphazard collections of random body parts, large abominations can take many forms:
In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.
History
Prior to 0.16, you could create your own Abominations by the means of the Necromancy spell Twisted Resurrection.
Prior to 0.14, Abominations could heal naturally.