Difference between revisions of "Stabbing"
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− | ''This article is about stabbing attacks. For the | + | ''This article is about stabbing attacks. For the [[potion]], see [[potion of stabbing]].'' |
− | Any time that you deliver a melee attack to an enemy which is distracted, asleep, or otherwise unable to defend itself properly, there's a chance that your character will make a '''stabbing''' attack. These attacks ignore [[EV]] and [[SH]] and deal significantly more damage than normal. Characters built around stabbing can deal absurd amounts of damage, often ending fights with powerful opponents in a single | + | Any time that you deliver a melee attack to an enemy which is distracted, asleep, or otherwise unable to defend itself properly, there's a chance that your character will make a '''stabbing''' attack. These attacks ignore [[EV]] and [[SH]] and deal significantly more damage than normal. Characters built around stabbing can deal absurd amounts of damage, often ending fights with powerful opponents in a single blow. |
==Stabbing Odds== | ==Stabbing Odds== | ||
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[[Short blades]] are the most effective weapon type for stabbing. [[Felid]] claws and weapons wielded while wearing [[boots of the Assassin]] are considered equivalent to short blades for purposes of stabbing damage. | [[Short blades]] are the most effective weapon type for stabbing. [[Felid]] claws and weapons wielded while wearing [[boots of the Assassin]] are considered equivalent to short blades for purposes of stabbing damage. | ||
− | In addition to having higher multipliers, short blades provide bonus damage '''before the stabbing multiplier is applied'''. This extra damage is significantly increased if you are wielding a [[dagger]], but is capped at 30. With sufficiently high skill and dexterity, other short blades can also hit the cap. To get the maximum bonus you need to have DEX × (1 + (Weapon skill + Stealth skill)/2) > 350 with a dagger or 700 with another short blade. Even without this bonus, short blades are still the best for stabbing. | + | In addition to having higher multipliers, short blades provide bonus damage '''before the stabbing multiplier is applied'''. This extra damage is significantly increased if you are wielding a [[dagger]], but is capped at 30. With sufficiently high skill and dexterity, other short blades can also hit the cap. To get the maximum bonus, you need to have DEX × (1 + (Weapon skill + Stealth skill)/2) > 350 with a dagger or 700 with another short blade. Even without this bonus, short blades are still the best for stabbing. |
The table below details the total damage bonus from your skills, tier, and weapon type: | The table below details the total damage bonus from your skills, tier, and weapon type: | ||
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==Other Considerations== | ==Other Considerations== | ||
− | Your Stealth skill is critical to being an effective stabber; along with increasing the damage you deal, it also makes it much easier to approach sleeping enemies, giving you the opportunity to inflict the most powerful stabs in the game. When stealth fails, magic also works well at creating opportunities: [[Ensorcelled Hibernation | + | Your Stealth skill is critical to being an effective stabber; along with increasing the damage you deal, it also makes it much easier to approach sleeping enemies, giving you the opportunity to inflict the most powerful stabs in the game. When stealth fails, magic also works well at creating opportunities: [[Ensorcelled Hibernation]], [[Confusing Touch]], [[Mephitic Cloud]], [[Petrify]], [[Alistair's Intoxication]], [[Enslavement]], [[Dazzling Flash]]... Alternatively, [[atropa]]-tipped [[dart]]s can also get the job done as do [[throwing net]]s, though their effectiveness is highly dependent on your [[Throwing]] skill. |
− | [[The Shining One]] considers stabbing | + | [[The Shining One]] considers stabbing foes dishonorable and will prevent you from doing so. |
==History== | ==History== | ||
− | Prior to [[0.16]], Long Blades were slightly more effective at stabbing than most other weapons, and [[club]]s and [[rod]]s could stab for special effects. | + | *Prior to [[0.20]], The Shining One would inflict [[penance]] for stabbing intelligent foes that were not demons or undead. |
− | + | *Prior to [[0.16]], Long Blades were slightly more effective at stabbing than most other weapons, and [[club]]s and [[rod]]s could stab for special effects. | |
− | Prior to [[0.13]], Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills. | + | *Prior to [[0.13]], Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills. |
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 08:12, 24 June 2020
This article is about stabbing attacks. For the potion, see potion of stabbing.
Any time that you deliver a melee attack to an enemy which is distracted, asleep, or otherwise unable to defend itself properly, there's a chance that your character will make a stabbing attack. These attacks ignore EV and SH and deal significantly more damage than normal. Characters built around stabbing can deal absurd amounts of damage, often ending fights with powerful opponents in a single blow.
Stabbing Odds
Your chance of delivering a stab attack varies based on your Stealth skill, your skill with the weapon you are currently wielding, your dexterity, and the status effects the enemy is suffering from:
Guaranteed to be stabs:
(Dexterity + (Stealth + Weapon skill)/2)/0.9% chance:
(Dexterity + (Stealth + Weapon skill)/2)% chance:
- Confusion
- Charmed or otherwise friendly
- Held in a throwing net or web
- Petrifying or petrified
- Fleeing
- Awake, but hasn't noticed you yet
- Distracted by damage from a non-player source
You cannot make stab attacks while confused, at zero dexterity, or if your target is invisible.
Stabbing Damage
The additional damage from a stab attempt varies based on the target's status effect, the weapon you make the attack with, your skill with the weapon, and your Stealth skill. The enemy's status effect and your weapon are the largest factors, determining which Tier of stabbing damage you'll inflict:
Tiers:
- Stabbing attacks against creatures that are sleeping or paralyzed are tier 1 stabbings, the most effective kind.
- Creatures that are petrified, petrifying, or held in a net fall under tier 2 stabbings.
- Creatures that are confused, fleeing, friendly, or being invisistabbed fall under tier 3 stabbings.
- Creatures that are simply distracted (or haven't noticed you yet) fall under tier 4 stabbings, and are the least effective.
Weapons:
Short blades are the most effective weapon type for stabbing. Felid claws and weapons wielded while wearing boots of the Assassin are considered equivalent to short blades for purposes of stabbing damage.
In addition to having higher multipliers, short blades provide bonus damage before the stabbing multiplier is applied. This extra damage is significantly increased if you are wielding a dagger, but is capped at 30. With sufficiently high skill and dexterity, other short blades can also hit the cap. To get the maximum bonus, you need to have DEX × (1 + (Weapon skill + Stealth skill)/2) > 350 with a dagger or 700 with another short blade. Even without this bonus, short blades are still the best for stabbing.
The table below details the total damage bonus from your skills, tier, and weapon type:
Stealth/Weapon skill average | Short Blades | Others | ||
---|---|---|---|---|
High-Tier | Low-Tier | High-Tier | Low-Tier | |
1 | +19.2% | +4.6% | +8.3% | +2.1% |
2 | +40.0% | +9.4% | +16.7% | +4.2% |
3 | +62.5% | +14.2% | +25.0% | +6.2% |
4 | +86.7% | +19.2% | +33.3% | +8.3% |
5 | +112.5% | +24.2% | +41.7% | +10.4% |
6 | +140.0% | +29.4% | +50.0% | +12.5% |
7 | +169.2% | +34.6% | +58.3% | +14.6% |
8 | +200.0% | +40.0% | +66.7% | +16.7% |
9 | +232.5% | +45.5% | +75.0% | +18.8% |
10 | +266.7% | +51.0% | +83.3% | +20.8% |
11 | +302.5% | +56.7% | +91.7% | +22.9% |
12 | +340.0% | +62.5% | +100.0% | +25.0% |
13 | +379.2% | +68.4% | +108.3% | +27.1% |
14 | +420.0% | +74.4% | +116.7% | +29.2% |
15 | +462.5% | +80.5% | +125.0% | +31.2% |
16 | +506.7% | +86.7% | +133.3% | +33.3% |
17 | +552.5% | +93.0% | +141.7% | +35.4% |
18 | +600.0% | +99.4% | +150.0% | +37.5% |
19 | +649.2% | +105.9% | +158.3% | +39.6% |
20 | +700.0% | +112.5% | +166.7% | +41.7% |
21 | +752.5% | +119.2% | +175.0% | +43.8% |
22 | +806.7% | +126.0% | +183.3% | +45.8% |
23 | +862.5% | +133.0% | +191.7% | +47.9% |
24 | +920.0% | +140.0% | +200.0% | +50.0% |
25 | +979.2% | +147.1% | +208.3% | +52.1% |
26 | +1040.0% | +154.4% | +216.7% | +54.2% |
27 | +1102.5% | +161.7% | +225.0% | +56.2% |
Other Considerations
Your Stealth skill is critical to being an effective stabber; along with increasing the damage you deal, it also makes it much easier to approach sleeping enemies, giving you the opportunity to inflict the most powerful stabs in the game. When stealth fails, magic also works well at creating opportunities: Ensorcelled Hibernation, Confusing Touch, Mephitic Cloud, Petrify, Alistair's Intoxication, Enslavement, Dazzling Flash... Alternatively, atropa-tipped darts can also get the job done as do throwing nets, though their effectiveness is highly dependent on your Throwing skill.
The Shining One considers stabbing foes dishonorable and will prevent you from doing so.
History
- Prior to 0.20, The Shining One would inflict penance for stabbing intelligent foes that were not demons or undead.
- Prior to 0.16, Long Blades were slightly more effective at stabbing than most other weapons, and clubs and rods could stab for special effects.
- Prior to 0.13, Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills.