Difference between revisions of "Necromancer (monster)"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Think of their [[Agony]] spell as somewhat like a single-target [[torment]]. Unlike torment, it requires line of effect and high [[willpower]] can negate it entirely; apart from that, you can take the sting out of it with [[negative energy resistance]], while a [[potion of lignification]] will render you entirely immune | + | *Think of their [[Agony Range]] spell as somewhat like a single-target [[torment]]. Unlike torment, it requires line of effect and high [[willpower]] can negate it entirely; apart from that, you can take the sting out of it with [[negative energy resistance]], while a [[potion of lignification]] will render you entirely immune. |
*While Necromancy might be their obvious strong suit, don't underestimate the punch of their various bolt spells, which they will be all too happy to fire through the ranks of their undead minions. | *While Necromancy might be their obvious strong suit, don't underestimate the punch of their various bolt spells, which they will be all too happy to fire through the ranks of their undead minions. | ||
==History== | ==History== | ||
+ | *Prior to [[0.27]], they could have one of two possible spell sets: | ||
+ | **[[Bolt of Cold]] (3d18), [[Agony Range]], [[Bind Souls]], and [[Invisibility]] | ||
+ | **[[Bolt of Fire]] (3d18), [[Agony Range]], [[Bind Souls]], and [[Invisibility]] | ||
*In [[0.19]], necromancers gained [[Bind Souls]]. | *In [[0.19]], necromancers gained [[Bind Souls]]. | ||
*Prior to [[0.17]], they were able to cast [[Animate Dead]], [[Inner Flame]], and [[Simulacrum]]. | *Prior to [[0.17]], they were able to cast [[Animate Dead]], [[Inner Flame]], and [[Simulacrum]]. | ||
[[Category:Human]] | [[Category:Human]] |
Revision as of 21:09, 16 November 2021
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
necromancer p | |
---|---|
HP | 26-54 |
HD | 10 |
XP | 614 |
Speed | 10 |
AC | 2 |
EV | 13 |
Will | 60 |
Attack1 | 6 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Speaks Warm-blooded |
An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life. |
Contents
Useful Info
Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by derived undead minions. They usually appear in the Crypt and Vaults, the deeper portion of the Dungeon, or in one particular Ice Cave ending along with an army of simulacra.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Draining (3d18) | Wizard flag |
Slot2 | Agony | Wizard flag |
Slot3 | Bind Souls | Wizard flag |
Slot4 | Invisibility | Emergency flag, Wizard flag |
Tips & Tricks
- Think of their Agony Range spell as somewhat like a single-target torment. Unlike torment, it requires line of effect and high willpower can negate it entirely; apart from that, you can take the sting out of it with negative energy resistance, while a potion of lignification will render you entirely immune.
- While Necromancy might be their obvious strong suit, don't underestimate the punch of their various bolt spells, which they will be all too happy to fire through the ranks of their undead minions.
History
- Prior to 0.27, they could have one of two possible spell sets:
- Bolt of Cold (3d18), Agony Range, Bind Souls, and Invisibility
- Bolt of Fire (3d18), Agony Range, Bind Souls, and Invisibility
- In 0.19, necromancers gained Bind Souls.
- Prior to 0.17, they were able to cast Animate Dead, Inner Flame, and Simulacrum.