Difference between revisions of "Bad mutations"
(Devolution, -Scoll, MP wands) |
m (→History: slow/fast metabolism were changed in 08613ce6a0) |
||
Line 54: | Line 54: | ||
*In [[0.27]], [[Blurry Vision]] was replaced with [[No Unsafe Scrolls]]. | *In [[0.27]], [[Blurry Vision]] was replaced with [[No Unsafe Scrolls]]. | ||
*Prior to [[0.22]], [[MP-Powered Wands]] was different and considered a bad mutation. | *Prior to [[0.22]], [[MP-Powered Wands]] was different and considered a bad mutation. | ||
− | *Prior to [[0.20]], the | + | *Prior to [[0.20]], the Inhibited Regeneration mutation had 3 ranks. |
− | *Prior to | + | *Prior to [[0.15]], the Slow/Fast metabolism mutations were available as random mutations. |
*Prior to [[0.17]], the [[Forlorn]] mutation was available. | *Prior to [[0.17]], the [[Forlorn]] mutation was available. | ||
− | *Prior to [[0.14]] the Slow mutation occurred randomly and levels 1 and 2 of the Slow Healing mutation cut natural regeneration by 33% and 66% respectively, regardless of enemy presence. | + | *Prior to [[0.14]] the Slow Movement mutation occurred randomly and levels 1 and 2 of the Slow Healing mutation cut natural regeneration by 33% and 66% respectively, regardless of enemy presence. |
*Prior to [[0.13]], [[Reduced Attributes]] could be acquired up to 14 times, giving you -1 per rank. | *Prior to [[0.13]], [[Reduced Attributes]] could be acquired up to 14 times, giving you -1 per rank. | ||
Revision as of 19:15, 15 June 2022
Here is a list of all the bad mutations you can acquire. Although some may have situational uses, they are at best mixed blessings. Any of these can be acquired through any source of bad mutations.
Contents
Offensive
Berserk
Rank | Effect | Flavor |
1 | 3% chance of berserking each time you attack in melee. | You tend to lose your temper in combat. |
3 | Chance increased to 9%. | You have an uncontrollable temper. |
Often referred to as "berserkitis". Stacks additively with items of *Rage or wrath. Species Notes: Formicids are exempt, because their stasis prevents berserk. | ||
Defensive
Deformed Body
Rank | Effect | Flavor |
1 | Reduces body armour base AC by half. | Armour fits poorly on your strangely shaped body. |
Does not stack with Jiyva's Pseudopods mutation. | ||
Species notes: Nagas and Armataurs start with this mutation. | ||
Screaming
Rank | Effect | Flavor |
1 | Chance to shout when enemies enter line of sight (same noise as tt). | You occasionally shout uncontrollably at your foes. |
2 | Greater chance for louder shouts. | You sometimes yell uncontrollably at your foes. |
3 | Greatest chance for loudest shouts. | You frequently scream uncontrollably at your foes. |
Teleportitis
Rank | Effect | Flavor |
1 | You are sometimes teleported next to a monster. | You are occasionally teleported next to monsters. |
2 | More frequent teleportation. | You are often teleported next to monsters. |
Species Notes: Formicids can not teleport and thus can not get this mutation. | ||
Consumable usage
No Unsafe Scrolls
Rank | Effect | Flavor |
1 | Taking damage has 1% chance to give -Scroll (which prevents reading scrolls). | You occasionally lose the ability to read scrolls when taking damage. |
2 | Chance increased to 3%. | You sometimes lose the ability to read scrolls when taking damage. |
Note that -Scroll cannot be cancelled. | ||
No Potion Heal
Rank | Effect | Flavor |
1 | Potions heal 50% of what they would normally. | Potions are less effective at restoring your health. |
2 | Potions do not restore any HP. | Potions cannot restore your health. |
Includes potion of curing, potion of heal wounds, and potion of ambrosia. | ||
Species information: Vine Stalkers start at rank 2. | ||
General
Deterioration
Rank | Effect | Flavor |
1 | A small chance for stat loss whenever you take damage. | Your body sometimes deteriorates on taking damage. |
2 | Increased chance for stat loss. | Your body often deteriorates on taking damage. |
Devolution
Rank | Effect | Flavor |
1 | Gain further malmutations until trait expires. | You have hidden genetic defects. |
2 | Same as previous level, though lasts longer. | You have terrible hidden genetic defects. |
Triggers about every 1/4 XL's worth of XP, providing another bad mutation. Every two activations it reduces its level by one. | ||
Frail
Rank | Effect | Flavor |
1 | Max HP -10% | You are frail. |
2 | Max HP -20% | You are very frail. |
3 | Max HP -30% | You are extremely frail. |
Low MP
Rank | Effect | Flavor |
1 | Max MP -10% | Your magical capacity is low. |
2 | Max MP -20% | Your magical capacity is very low. |
3 | Max MP -30% | Your magical capacity is extremely low. |
Reduced Attributes
Rank | Effect | Flavor |
1 | -2 to STR, INT or DEX | You are weak You are dopey. You are clumsy. |
2 | -4 to STR, INT or DEX | You are very weak You are very dopey. You are very clumsy. |
While it's possible to gain this mutation multiple times, each attribute is limited to 2 ranks. | ||
Inhibited Regeneration
Rank | Effect | Flavor |
1 | No regular HP regeneration when monsters are in line of sight. | You do not regenerate when monsters are visible. |
Jiyva's regen and Trog's Hand function normally, though all other external regeneration sources fail. | ||
Species Notes:
Ghouls start at rank 1. | ||
Subdued Magic
Rank | Effect | Flavor |
1 | Spell Power-, Spell Success+ | Your spells are a little easier to cast, but a little less powerful. |
2 | Spell Power--, Spell Success++ | Your spells are easier to cast, but less powerful. |
3 | Spell Power---, Spell Success+++ | Your spells are much easier to cast, but much less powerful. |
Each level gives -20% (additively stacked, then multiplied) to raw spellpower and -2% (additive) to raw spell failure rate. Generally, the impact will be less than -20% power and -2% failure, respectively. | ||
See Also
History
- In 0.28, Devolution was introduced.
- In 0.27, Blurry Vision was replaced with No Unsafe Scrolls.
- Prior to 0.22, MP-Powered Wands was different and considered a bad mutation.
- Prior to 0.20, the Inhibited Regeneration mutation had 3 ranks.
- Prior to 0.15, the Slow/Fast metabolism mutations were available as random mutations.
- Prior to 0.17, the Forlorn mutation was available.
- Prior to 0.14 the Slow Movement mutation occurred randomly and levels 1 and 2 of the Slow Healing mutation cut natural regeneration by 33% and 66% respectively, regardless of enemy presence.
- Prior to 0.13, Reduced Attributes could be acquired up to 14 times, giving you -1 per rank.