Difference between revisions of "Hit points"

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(not sure if HP calc is still true)
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A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s, [[traps]], and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]]. Your max HP only changes under rare circumstance:
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A character's '''hit points''' (or '''HP''') reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but this [[Regeneration rate|recovers over time]] unless you are [[sick]].
*Gaining an [[experience]] level will raise your max HP by an amount dependent on your [[species]].
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*Improving your [[Fighting]] skill will increase max HP.
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==Damage==
*Many [[Transmutations]] will change your max HP as long as you stay within them.
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If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing [[potions of heal wounds]] or [[potion of curing|curing]], or using any of the more exotic [[healing]] methods available.
*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank.
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*Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank).
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Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs after you've lost over 50% of your max HP in a single attack.
*Gaining the [[Frail]] mutation reduces your max HP by 10% per rank.
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*[[Elyvilon]]'s Divine Vigor increases your max HP temporarily.
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==HP modifiers==
*The [[Drain]] status and [[draining]] attacks reduce your max HP temporarily, cured by getting XP.
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From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
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{{#invoke:Apt|skill_table|Hit Points}}
  
The formula is:
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Each point is equal to 10% maximum HP.
  Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
 
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)
 
  
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==Modifying Max HP===
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===Temporary===
 
The following spells will change your maximum HP:
 
The following spells will change your maximum HP:
 
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Finally, [[Berserk|Berserk Rage]] will multiply your current and maximum HP by 1.5.
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[[Berserk]] will multiply your current and maximum HP by 1.5. The [[drain]] status will reduce max HP proportionally to its strength. [[Elyvilon]]'s Divine Vigor increases your max HP temporarily by its strength.
  
If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic [[healing]] methods available.
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===Permanent===
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Your permanent max HP only changes under rare circumstance:
 +
*Leveling up:
 +
**Gaining an [[experience]] level.
 +
**Improving your [[Fighting]] skill will increase max HP.
 +
*Gaining the [[Robust]] [[mutation]] increases your max HP by 10% per rank, while [[Frail]] decreases it.
 +
*Casting [[Borgnjor's Revivification]] permanently reduces your max HP by a small amount.
 +
*Gaining the [[Rugged Brown Scales]] mutation increases your max HP by 3/5/7% (determined by rank).
  
Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs after you've lost over 50% of your max HP in a single attack.
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The formula is:
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  Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
 +
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)
  
==HP modifiers==
 
 
From [[Dungeon Crawl]] [[Stone Soup]] in-game documentation:
 
{{#invoke:Apt|skill_table|Hit Points}}
 
  
 
==History==
 
==History==

Revision as of 05:56, 24 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

A character's hit points (or HP) reflect their current healthiness and durability, and are displayed in an X/Y format; the X shows your current hit points, while the Y shows your maximum. Monsters and a wide variety of other effects will all reduce your current HP, but this recovers over time unless you are sick.

Damage

If at any time your character's current HP reaches 0 or lower, you die and your game is over. You can avoid this by resting between battles, quaffing potions of heal wounds or curing, or using any of the more exotic healing methods available.

Be very careful if you ever see the message, "Ouch! That really hurt!" pop up - it occurs after you've lost over 50% of your max HP in a single attack.

HP modifiers

From Dungeon Crawl Stone Soup in-game documentation:

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
1 0 -2 1 0 -1 1 -3 0 -2 1 0 1 0 -2 0 1 0 2 -1 3 -3 -2 3 0 -3

Each point is equal to 10% maximum HP.

Modifying Max HP=

Temporary

The following spells will change your maximum HP:

Spell Modifier
Ice Form 1.2
Statue Form 1.3
Dragon Form 1.5
Tree Form 1.5

Berserk will multiply your current and maximum HP by 1.5. The drain status will reduce max HP proportionally to its strength. Elyvilon's Divine Vigor increases your max HP temporarily by its strength.

Permanent

Your permanent max HP only changes under rare circumstance:

The formula is:

 Max HP = (Racial Mod.) * (Mutations Mod.) * (Forms Mod.)
        * (8 + 11*XL/2 + Fighting*XL/14 + (1+Fighting*3)/2)


History

Prior to 0.26, rot existed, lowering maximum HP temporarily, like Drain does now. However, it could be cured with a potion of heal wounds or potion of curing. Prior to 0.14 backgrounds had a small effect in the calculation of the player's hit points.