Difference between revisions of "Corpse"
m (→History: more de-duplication) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{version029}} |
− | '''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance<ref>{{source ref|0. | + | '''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance<ref>{{source ref|0.29.0|mon-death.cc|547}}</ref>, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Corpses will eventually decompose into skeletons, which will decompose themselves into nothing. Corpses are mostly cosmetic but are still used for a few mechanics in the game. |
− | == | + | ==Use== |
− | + | *Followers of [[Beogh]] can resurrect their allies only if they leave a corpse. | |
− | *Followers of [[Beogh]] can resurrect their allies. | + | |
− | + | ===Death Drops=== | |
− | + | Certain enemies may drop items if they leave behind a corpse, first. Effects like [[Yredelemnul]]'s reaping will prevent corpses and their drops from appearing at all. All displayed chances are effectively halved due to requiring a corpse in the first place. | |
− | * | + | |
− | + | *Slain [[list of dragons|dragons]] may leave behind scales (66% chance<ref>{{source ref|0.29.0|mon-death.cc|512}}</ref>), which can be worn as [[List of dragons#Dragon Armour|powerful body armour]]. | |
+ | **Dragon corpses are immune to ome types of corpse-destroying behavior, like the [[wand of mindburst]], but not reaping. | ||
+ | *Killing [[list of trolls|trolls]] may leave behind (66% chance) a [[troll leather armour]]. | ||
+ | *Slain [[eleionoma]]e and [[fenstrider witch]]es leave [[wands]] (100% chance<ref>{{source ref|0.29.0|mon-death.cc|516}}</ref>). | ||
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor, unless they are a part of a [[vault]]. Also, the corpse of any [[unique monster]] you kill will retain its name. | Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor, unless they are a part of a [[vault]]. Also, the corpse of any [[unique monster]] you kill will retain its name. | ||
==History== | ==History== | ||
− | *Prior to [[0. | + | *Prior to [[0.29]], corpses could be used for [[Necromancy]]. |
*Prior to [[0.26]], you could but''''c''''her corpses for [[comestible|food]]. | *Prior to [[0.26]], you could but''''c''''her corpses for [[comestible|food]]. | ||
*Prior to [[0.25]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later. | *Prior to [[0.25]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later. |
Revision as of 19:21, 24 August 2022
Corpses are the deceased remains of monsters, and may be left behind (50% chance[1], or 100% in certain vaults) when you kill them. Like skeletons, these items cannot be picked up. Corpses will eventually decompose into skeletons, which will decompose themselves into nothing. Corpses are mostly cosmetic but are still used for a few mechanics in the game.
Contents
Use
- Followers of Beogh can resurrect their allies only if they leave a corpse.
Death Drops
Certain enemies may drop items if they leave behind a corpse, first. Effects like Yredelemnul's reaping will prevent corpses and their drops from appearing at all. All displayed chances are effectively halved due to requiring a corpse in the first place.
- Slain dragons may leave behind scales (66% chance[2]), which can be worn as powerful body armour.
- Dragon corpses are immune to ome types of corpse-destroying behavior, like the wand of mindburst, but not reaping.
- Killing trolls may leave behind (66% chance) a troll leather armour.
- Slain eleionomae and fenstrider witches leave wands (100% chance[3]).
Unlike treasure, corpses are never generated randomly on the Dungeon floor, unless they are a part of a vault. Also, the corpse of any unique monster you kill will retain its name.
History
- Prior to 0.29, corpses could be used for Necromancy.
- Prior to 0.26, you could but'c'her corpses for food.
- Prior to 0.25, vampires could either immediately "eat" corpses, draining the blood out of them, or "butcher" them, bottling their blood to save for later.
- Prior to 0.24, Fedhas Madash appreciated allowing corpses to decay and allowed its followers to grow toadstools and ballistomycete spores from them.
- Prior to 0.23, butchering a corpse did not always leave a skeleton.
- Prior to 0.19, butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a scroll of enchant armor.
- Prior to 0.17, followers of Lugonu or Trog could sacrifice corpses for piety.
- Prior to 0.16, corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of Okawaru or Makhleb could sacrifice corpses for piety by praying over a fresh corpse.
- Prior to 0.15, players were able to pick up and transport corpses. In addition, players in Wisp Form or Fungus Form could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed.
- Prior to 0.14, players could not butcher corpses while in Spider Form, Pig Form, or Porcupine Form.
- Prior to 0.12, the player character was unable to butcher corpses while wielding cursed blunt weapons. Corpses also sprouted toadstools even when the player was not a worshiper of Fedhas.
- The presumed boot knife for butchering was added in 0.9. In earlier versions, you needed to carry an edged weapon to butcher.
- Contaminated + poisonous corpses were added in 0.8.
References
- ↑ mon-death.cc:547 (0.29.0)
- ↑ mon-death.cc:512 (0.29.0)
- ↑ mon-death.cc:516 (0.29.0)