Difference between revisions of "Skyshark"
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==Useful Info== | ==Useful Info== | ||
− | '''Skysharks''' are fast and deadly denizens of the [[Lair]] and [[Shoals]]. Skysharks get more dangerous after they taste [[blood]]: at first they get the [[Might]] status (+50% damage) for 10-20 [[decaaut|turns]], and then they can go [[berserk]], also for the same duration. | + | '''Skysharks''' are fast and deadly denizens of the [[Lair]] and [[Shoals]]. Skysharks get more dangerous after they taste [[blood]] (deal damage to a creature with blood): at first they get the [[Might]] status (+50% damage) for 10-20 [[decaaut|turns]], and then they can go [[berserk]], also for the same duration. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *If | + | *If a skyshark can't taste blood, it can't go berserk. [[Undead]] species, [[Djinn]], and [[Gargoyle]]s are immune to bloodzerk. For living species, a [[potion of lignification]] will turn you into a bloodless tree, and gives hefty [[AC]] to boot. [[Transmuter]]s have access to [[Ice Form]], which can also be used to slow the skyshark. |
*They don't have any resistances and their [[willpower]] is relatively low. So you can disable them from a distance using hex [[wands]] or [[curare]] [[dart]]s. | *They don't have any resistances and their [[willpower]] is relatively low. So you can disable them from a distance using hex [[wands]] or [[curare]] [[dart]]s. | ||
*Skysharks' lack of [[poison resistance]] makes them good targets for [[Mephitic Cloud]]. But be careful, if a [[confused]] skyshark bites you or a nearby monster, it'll become enraged. | *Skysharks' lack of [[poison resistance]] makes them good targets for [[Mephitic Cloud]]. But be careful, if a [[confused]] skyshark bites you or a nearby monster, it'll become enraged. |
Revision as of 01:08, 14 May 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
skyshark l | |
---|---|
HP | 49-100 |
HD | 10 |
XP | 778 |
Speed | 10 (move: 70%) |
AC | 6 |
EV | 8 |
Will | 40 |
Attack1 | 20 (bite: bloodzerk) |
Attack2 | 10 (tail slap: plain) |
Attack3 | 10 (tail slap: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | skyshark, skyshark |
Flags | No skeleton Cold-blooded Flying |
Skysharks cut through the air with a thoughtless ease. Just a taste of blood gives them an enraged strength, and further morsels drive them into a frenzy. |
Useful Info
Skysharks are fast and deadly denizens of the Lair and Shoals. Skysharks get more dangerous after they taste blood (deal damage to a creature with blood): at first they get the Might status (+50% damage) for 10-20 turns, and then they can go berserk, also for the same duration.
Tips & Tricks
- If a skyshark can't taste blood, it can't go berserk. Undead species, Djinn, and Gargoyles are immune to bloodzerk. For living species, a potion of lignification will turn you into a bloodless tree, and gives hefty AC to boot. Transmuters have access to Ice Form, which can also be used to slow the skyshark.
- They don't have any resistances and their willpower is relatively low. So you can disable them from a distance using hex wands or curare darts.
- Skysharks' lack of poison resistance makes them good targets for Mephitic Cloud. But be careful, if a confused skyshark bites you or a nearby monster, it'll become enraged.
History
- Skysharks have been added in 0.30.