Difference between revisions of "Grunn"
m (→Tips & Tricks) |
m (→Tips & Tricks: minor reword) |
||
Line 14: | Line 14: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * The [[doom hound]]s are often the scariest part of the encounter. They spawn ''extremely'' dangerous monsters for where Grunn can be encountered. The Howl status effect can be resisted by [[willpower]], though it takes Will+++++ | + | * The [[doom hound]]s are often the scariest part of the encounter. They spawn ''extremely'' dangerous monsters for where Grunn can be encountered. The Howl status effect can be resisted by [[willpower]], though it takes Will+++++ to reach a 0% success rate. Alternatively, you can use a [[potion of cancellation]], which removes Howl. |
** [[Doom Howl]] spawns enemies from [[Tartarus]] around the player for a short time. Aside from the heavy-hitting [[bone dragon]]s and [[reaper]]s, living players should fear the [[torment]] of [[tormentor]]s and [[Tzitzimimeh]]. The latter, with their irresistible, AC and EV-bypassing [[Dispel Undead Range]], are even scarier to [[undead]] characters, whether naturally or under the effect of [[Necromutation]]. Finally, [[putrid mouth]]s can breathe debilitating [[miasma]], leaving you slowed and even more vulnerable to the onslaught (not to mention Grunn himself). | ** [[Doom Howl]] spawns enemies from [[Tartarus]] around the player for a short time. Aside from the heavy-hitting [[bone dragon]]s and [[reaper]]s, living players should fear the [[torment]] of [[tormentor]]s and [[Tzitzimimeh]]. The latter, with their irresistible, AC and EV-bypassing [[Dispel Undead Range]], are even scarier to [[undead]] characters, whether naturally or under the effect of [[Necromutation]]. Finally, [[putrid mouth]]s can breathe debilitating [[miasma]], leaving you slowed and even more vulnerable to the onslaught (not to mention Grunn himself). | ||
− | * Mind Grunn himself, who often comes with a highly enchanted heavy polearm of [[draining (brand)|draining]]. Still, he is just an upscaled gnoll with a polearm. Many characters can stay out of his reach, or simply tank the hits. | + | * Mind Grunn himself, who often comes with a highly enchanted heavy polearm of [[draining (brand)|draining]]. Still, if alone, he's just an upscaled gnoll with a polearm. Many characters can stay out of his reach, or simply tank the hits. |
+ | |||
+ | |||
+ | he is just an upscaled gnoll with a polearm. Many characters can stay out of his reach, or simply tank the hits. | ||
==History== | ==History== | ||
*Grunn was introduced in [[0.29]]. | *Grunn was introduced in [[0.29]]. |
Revision as of 00:28, 9 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Grunn g | |
---|---|
HP | 132-266 |
HD | 16 |
XP | 1704 |
Speed | 10 |
AC | 6 |
EV | 6 |
Will | 100 |
Attack1 | 50 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | gnoll, gnoll |
Flags | Speaks Unique Male |
A brutally twisted undead gnoll in the eternal service of Ereshkigal, lord of Tartarus. Legend has it that he sold his soul to return his most beloved hunting dog to life. Whether that hound is a member of his current pack, none can say. |
For a list of all gnolls, see list of gnolls. Not to be confused with Grum.
Contents
Useful Info
Grunn the Punished is a unique monster that comes with a pack of 2-4 doom hounds. He has a 1% of spawning with the Scythe of Curses, if it hasn't generated already.
Grunn is an alternate version of Grum. Only one may spawn in a given game.
Location
Tips & Tricks
- The doom hounds are often the scariest part of the encounter. They spawn extremely dangerous monsters for where Grunn can be encountered. The Howl status effect can be resisted by willpower, though it takes Will+++++ to reach a 0% success rate. Alternatively, you can use a potion of cancellation, which removes Howl.
- Doom Howl spawns enemies from Tartarus around the player for a short time. Aside from the heavy-hitting bone dragons and reapers, living players should fear the torment of tormentors and Tzitzimimeh. The latter, with their irresistible, AC and EV-bypassing Dispel Undead Range, are even scarier to undead characters, whether naturally or under the effect of Necromutation. Finally, putrid mouths can breathe debilitating miasma, leaving you slowed and even more vulnerable to the onslaught (not to mention Grunn himself).
- Mind Grunn himself, who often comes with a highly enchanted heavy polearm of draining. Still, if alone, he's just an upscaled gnoll with a polearm. Many characters can stay out of his reach, or simply tank the hits.
he is just an upscaled gnoll with a polearm. Many characters can stay out of his reach, or simply tank the hits.
History
- Grunn was introduced in 0.29.
Categories:
- 0.30 articles
- Hit type
- Plain flavour
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Speaking monster
- Unique monsters
- Male monsters
- Monsters