Difference between revisions of "Beast talisman"

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(strategy with the UC bonus gone)
(Strategy)
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If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form.
 
If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form.
  
[[Shapeshifter]]s start in this form. Remember that Beast Form boosts weapons as much as Unarmed Combat. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch.
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Remember that Beast Form boosts weapons as much as it does Unarmed Combat. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch.
 +
 
 +
Even [[Shapeshifter]]s might not want to invest in Shapeshifting skill right away. For Beast Form, Shapeshifting gives more damage than a weapon skill, but worse damage than Unarmed Combat skill:
  
The Shapeshifting skill will give more returns than a weapon skill, but worse returns than [[Unarmed Combat]] skill:
 
 
* 1 Shapeshifting skill gives +0.7 slay per level, or +0.35 damage.
 
* 1 Shapeshifting skill gives +0.7 slay per level, or +0.35 damage.
 
* 1 weapon skill will give benefits depending on the weapon itself. Examples:
 
* 1 weapon skill will give benefits depending on the weapon itself. Examples:
 
** A [[short sword]] gets +0.1 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).
 
** A [[short sword]] gets +0.1 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).
 
** A [[mace]] gets +0.16 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces & Flails|M&F]] level.
 
** A [[mace]] gets +0.16 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces & Flails|M&F]] level.
* A level in Unarmed Combat gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
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* 1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
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 +
In the early-game, Shapeshifters will want to invest in some UC, to increase immediate damage output. If you find a good weapon, then Shapeshiting will give a better return ''right now'' than <weapon skill>. But if you decide to abandon Shapeshifting, then weapon skill gives a more permanent benefit.
  
 
==History==
 
==History==

Revision as of 10:07, 12 July 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.

A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to melee.

Shapeshifters start with this item, and start the game in Beast Form.

Useful Info

When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Beast Form has the following effects:

Combat Bonuses

  • Unarmed Combat: 3 base damage (no boost).
  • Slaying Bonus: adds 1 + (7/10 * Shapeshifting) slaying (1-7 slay) to melee combat, rounded in a weighted fashion. Applies even when using a weapon. Slaying increases damage and accuracy.

Restrictions

Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.

Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 10; further skill has no further impact.

Strategy

If you haven't found or can't use any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for every character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 AC, so good enough armour should take priority over this form.

Remember that Beast Form boosts weapons as much as it does Unarmed Combat. For example, if you find a dagger of venom on D:2, then don't hesitate to switch.

Even Shapeshifters might not want to invest in Shapeshifting skill right away. For Beast Form, Shapeshifting gives more damage than a weapon skill, but worse damage than Unarmed Combat skill:

  • 1 Shapeshifting skill gives +0.7 slay per level, or +0.35 damage.
  • 1 weapon skill will give benefits depending on the weapon itself. Examples:
  • 1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.

In the early-game, Shapeshifters will want to invest in some UC, to increase immediate damage output. If you find a good weapon, then Shapeshiting will give a better return right now than <weapon skill>. But if you decide to abandon Shapeshifting, then weapon skill gives a more permanent benefit.

History

  • Will be introduced in trunk, in the transformation overhaul. Beast Form is similar in function to Beastly Appendage.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form