Difference between revisions of "Storm talisman"
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− | # | + | {{flavour|Lets the user walk through the air as a raging, lightning-filled tempest. The user's melee attacks electrified and strike all adjacent foes. The user also flies, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the user's skill with Shapeshifting. While transformed, any equipped weapons and armour are melded.}} |
+ | |||
+ | A '''storm talisman''' is a [[talisman]] that changes you into '''Storm Form'''. | ||
+ | |||
+ | ==Useful Info== | ||
+ | When e'''V'''oked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns. | ||
+ | |||
+ | Storm Form has the following effects: | ||
+ | |||
+ | '''Combat Bonuses''' | ||
+ | * '''Innate AC:''' 15-18 AC, scales linearly with Shapeshifting past minimum skill. (+1 AC per 3 levels) | ||
+ | * '''Bonus EV:''' +20-27 EV, scales linearly with skill past minimum. (+1.14 EV per level) | ||
+ | * '''[[Unarmed Combat]]:''' 29-35 base damage, with added [[electrocution]] brand and [[cleaving]]. (+1 damage per level) | ||
+ | * '''[[Blinkbolt]]:''' Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown. | ||
+ | |||
+ | '''Resistances''' | ||
+ | * Poison immunity | ||
+ | * rElec | ||
+ | * Innate [[flight]]. | ||
+ | * '''[[Non-living]]:''' [[Unbreathing]], lacks [[blood]], immune to [[sleep]]. | ||
+ | * '''[[Insubstantial]]:''' Immune to [[constriction]] / [[throwing net|ensnarement]], [[Sticky Flame]], and [[petrification]]. | ||
+ | |||
+ | '''Restrictions''' | ||
+ | * '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]]. (Can only wear [[jewellery]]) | ||
+ | * Suppresses many [[mutation]]s. Species [[movement speed]] set to 1.0. | ||
+ | |||
+ | Storm Form has a minimum [[Shapeshifting]] skill of 21, below which you get an [[Talisman#Skill|HP penalty]]. Maximum skill is 27, which is the cap on Shapeshifting itself. | ||
+ | |||
+ | ==Strategy== | ||
+ | Storm Form is the highest damage form in the game. Shapeshifting specialists can inflict immense damage per hit, much stronger than even an [[executioner's axe]]. | ||
+ | |||
+ | This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is [[Size#Giant|giant]], it loses EV. When your only defensive skills are [[Fighting]] and [[Dodging]], that isn't great. | ||
+ | |||
+ | ===Tips & Tricks=== | ||
+ | * Like other forms, Storm Form benefits greatly from support magic, such as [[Ozocubu's Armour]] and [[Manifold Assault]]. | ||
+ | |||
+ | |||
+ | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
+ | ! Humanoid || Felid || Octopode | ||
+ | |- | ||
+ | | [[File:Storm transform.png]] || [[File:Storm form felid.png]] || [[File:Storm form octopode.png]] | ||
+ | |} | ||
+ | |||
+ | ==History== | ||
+ | * Will be in [[0.31]] in the transformation overhaul. Previously implemented as a spell, [[Storm Form]]. | ||
+ | |||
+ | {{Forms}} | ||
+ | |||
+ | [[Category: Crystal Ball Articles]] | ||
+ | [[Category: Transformation]] |
Revision as of 10:06, 22 July 2023
Lets the user walk through the air as a raging, lightning-filled tempest. The user's melee attacks electrified and strike all adjacent foes. The user also flies, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the user's skill with Shapeshifting. While transformed, any equipped weapons and armour are melded. |
A storm talisman is a talisman that changes you into Storm Form.
Useful Info
When eVoked, a storm talisman turns you into Storm Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Storm Form has the following effects:
Combat Bonuses
- Innate AC: 15-18 AC, scales linearly with Shapeshifting past minimum skill. (+1 AC per 3 levels)
- Bonus EV: +20-27 EV, scales linearly with skill past minimum. (+1.14 EV per level)
- Unarmed Combat: 29-35 base damage, with added electrocution brand and cleaving. (+1 damage per level)
- Blinkbolt: Bolt-targeted ability that deals electric damage to everything in its path, then blinks you to the end. Has a cooldown.
Resistances
- Poison immunity
- rElec
- Innate flight.
- Non-living: Unbreathing, lacks blood, immune to sleep.
- Insubstantial: Immune to constriction / ensnarement, Sticky Flame, and petrification.
Restrictions
- Melded Gear: All armour, weapon and shield. (Can only wear jewellery)
- Suppresses many mutations. Species movement speed set to 1.0.
Storm Form has a minimum Shapeshifting skill of 21, below which you get an HP penalty. Maximum skill is 27, which is the cap on Shapeshifting itself.
Strategy
Storm Form is the highest damage form in the game. Shapeshifting specialists can inflict immense damage per hit, much stronger than even an executioner's axe.
This form is surprisingly durable. You retain your natural EV, and gain bonuses to both EV and AC. Even though Dragon Form has 150% health, because it is giant, it loses EV. When your only defensive skills are Fighting and Dodging, that isn't great.
Tips & Tricks
- Like other forms, Storm Form benefits greatly from support magic, such as Ozocubu's Armour and Manifold Assault.
Humanoid | Felid | Octopode |
---|---|---|
History
- Will be in 0.31 in the transformation overhaul. Previously implemented as a spell, Storm Form.