Difference between revisions of "Wind drake"

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m (rw airstrike note again)
m (Tips & Tricks: mention low will)
 
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*Wind drakes make [[stairs]] much less reliable, since Wind Blast can knock you back, interrupting the stair. If a wind drake is in view, don't attempt to [[stair dance]], and don't expect stairs to be a reliable way of escape.
 
*Wind drakes make [[stairs]] much less reliable, since Wind Blast can knock you back, interrupting the stair. If a wind drake is in view, don't attempt to [[stair dance]], and don't expect stairs to be a reliable way of escape.
 
*Repel Missiles will greatly reduce the accuracy of ranged attacks, so it can be difficult for [[Ranged Weapons]] or certain spells to hit.
 
*Repel Missiles will greatly reduce the accuracy of ranged attacks, so it can be difficult for [[Ranged Weapons]] or certain spells to hit.
**For any character, using a [[wand of flame]] over water can be a decent option. It creates [[steam]], which kills the drake after a few puffs of flame. For [[Fire Magic]] specialists, a [[Fireball]] or so is much more effective.
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**For any character, using a [[wand of flame]] over water can be a decent option. It creates [[steam]], which can kill the drake after a couple puffs of flame. For [[Fire Magic]] specialists, a [[Fireball]] or so is much more effective.
 
**Attacks that never miss, such as your own [[Airstrike]], obviously ignore RMsl.
 
**Attacks that never miss, such as your own [[Airstrike]], obviously ignore RMsl.
 +
**Wind drakes have low [[willpower]] for this stage of the game, so status [[wand]]s can all work well.
 
**[[Yara's Violent Unravelling]] or a [[wand of quicksilver]] (if it hits) will dispel the status, forcing monsters to activate it again.
 
**[[Yara's Violent Unravelling]] or a [[wand of quicksilver]] (if it hits) will dispel the status, forcing monsters to activate it again.
  

Latest revision as of 03:24, 20 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all lesser dragons, see list of dragons.

wind drake kWind drake.png
HP 39-80
HD 8
XP 288
Speed 12
AC 3
EV 14
Will 40
Attack1 12 (bite: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type drake, wind drake
Flags Flying
Warm-blooded
A small but powerful dragon, particularly adept amongst its kin at manipulating the currents of air that surround it. It can exhale powerful blasts of wind.

Useful Info

Wind drakes are one of the weaker lesser dragons, but they are still capable of irritating and injuring adventurers. Their Air Magic can pummel you with smite-targeted wind damage or push you around the battlefield, and they have a naturally-occurring Repel Missiles effect at all times. They can be encountered in the Shoals, some of The Lair endings, and can be summoned by enemies with the Summon Drakes spell.

Spells

Spell set I
Slot1 Wind Blast Natural flag,
Breath flag
Slot2 Airstrike (2d(7-23)) Natural flag
Slot3 Repel Missiles Natural flag

Tips & Tricks

  • You should treat Airstrike like a stronger Smiting. It checks AC, but deals much more damage in an open area. Not great when Shoals is filled with open areas.
    • Specifically: for every empty tile adjacent to you, Airstrike deals more damage. Surrounding yourself with summons, or standing adjacent to a wall, will decrease the amount of empty spaces available.
  • Wind drakes make stairs much less reliable, since Wind Blast can knock you back, interrupting the stair. If a wind drake is in view, don't attempt to stair dance, and don't expect stairs to be a reliable way of escape.
  • Repel Missiles will greatly reduce the accuracy of ranged attacks, so it can be difficult for Ranged Weapons or certain spells to hit.

History