Difference between revisions of "Skyshark"
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*If a skyshark can't taste blood, it can't go berserk. [[Undead]] species, [[Djinn]], and [[Gargoyle]]s don't have blood, so are immune to bloodzerk. For living species, a [[potion of lignification]] will turn you into a bloodless tree, and gives hefty [[AC]] to boot. [[Transmuter]]s have access to [[Ice Form]], which can also slow the skyshark through its freezing attacks. | *If a skyshark can't taste blood, it can't go berserk. [[Undead]] species, [[Djinn]], and [[Gargoyle]]s don't have blood, so are immune to bloodzerk. For living species, a [[potion of lignification]] will turn you into a bloodless tree, and gives hefty [[AC]] to boot. [[Transmuter]]s have access to [[Ice Form]], which can also slow the skyshark through its freezing attacks. | ||
*They don't have any resistances, and their [[willpower]] is relatively low. You can disable them from a distance using hex [[wands]], [[curare]] [[dart]]s, etc. | *They don't have any resistances, and their [[willpower]] is relatively low. You can disable them from a distance using hex [[wands]], [[curare]] [[dart]]s, etc. | ||
− | *Skysharks are good targets for [[Mephitic Cloud]]. Watch out, since a [[confused]] skyshark can become enraged if it hits another monster. | + | **Skysharks will happily charge into a [[scroll of poison]]'s clouds, but will take heavy damage in the process. If you have [[poison resistance]], you can [[kite]] the skyshark through the clouds to kill it. |
+ | **Skysharks are good targets for [[Mephitic Cloud]]. Watch out, though, since a [[confused]] skyshark can become enraged if it hits another monster (even if you don't have blood yourself). | ||
==History== | ==History== | ||
*Skysharks have been added in [[0.30]]. | *Skysharks have been added in [[0.30]]. |
Revision as of 12:40, 28 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
skyshark l | |
---|---|
HP | 49-100 |
HD | 10 |
XP | 778 |
Speed | 10 (move: 70%) |
AC | 6 |
EV | 8 |
Will | 40 |
Attack1 | 20 (bite: bloodzerk) |
Attack2 | 10 (tail slap: plain) |
Attack3 | 10 (tail slap: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | skyshark, skyshark |
Flags | No skeleton Cold-blooded Flying |
Skysharks cut through the air with a thoughtless ease. Just a taste of blood gives them an enraged strength, and further morsels drive them into a frenzy. |
Useful Info
Skysharks are fast and deadly denizens of the Lair and Shoals. Skysharks get more dangerous after they taste blood: at first they get the Might status (+50% damage) for 10-20 turns, and then they can go berserk, also for the same duration.
Tips & Tricks
- If a skyshark can't taste blood, it can't go berserk. Undead species, Djinn, and Gargoyles don't have blood, so are immune to bloodzerk. For living species, a potion of lignification will turn you into a bloodless tree, and gives hefty AC to boot. Transmuters have access to Ice Form, which can also slow the skyshark through its freezing attacks.
- They don't have any resistances, and their willpower is relatively low. You can disable them from a distance using hex wands, curare darts, etc.
- Skysharks will happily charge into a scroll of poison's clouds, but will take heavy damage in the process. If you have poison resistance, you can kite the skyshark through the clouds to kill it.
- Skysharks are good targets for Mephitic Cloud. Watch out, though, since a confused skyshark can become enraged if it hits another monster (even if you don't have blood yourself).
History
- Skysharks have been added in 0.30.