Difference between revisions of "Tengu reaver"
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==History== | ==History== | ||
| + | *In [[0.31]], tengu reavers will lose fast movement, but gain [[Repel Missiles]]. | ||
*Prior to [[0.27]], tengu reavers could have one of three possible spell sets: | *Prior to [[0.27]], tengu reavers could have one of three possible spell sets: | ||
**[[Bolt of Magma]] (3d26), [[Fireball]] (3d27), and [[Iskenderun's Battlesphere]] | **[[Bolt of Magma]] (3d26), [[Fireball]] (3d27), and [[Iskenderun's Battlesphere]] | ||
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**[[Freezing Cloud]] (2d27), [[Lightning Bolt]] (3d22), and [[Iskenderun's Battlesphere]] | **[[Freezing Cloud]] (2d27), [[Lightning Bolt]] (3d22), and [[Iskenderun's Battlesphere]] | ||
*Tengu reavers were added in [[0.13]]. | *Tengu reavers were added in [[0.13]]. | ||
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| + | [[Category: Crystal Ball Articles]] | ||
Revision as of 21:45, 16 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
| tengu reaver Q | |
|---|---|
| HP | 56-114 |
| HD | 17 |
| XP | 1417 |
| Speed | 10 |
| AC | 8 |
| EV | 16 |
| Will | 60 |
| Attack1 | 27 (hit: plain) |
| Attack2 | 11 (peck: plain) |
| Attack3 | 11 (claw: plain) |
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | tengu, tengu |
| Flags | Fighter See invisible Flying Speaks Warm-blooded |
| An elite, ferocious tengu highly skilled with both steel and spells. |
Contents
Useful Info
Tengu reavers are the most dangerous tengu opponents you can encounter. They are competent swordsmen and capable Conjurations-users which usually pelt you with powerful bolt spells. They can be found in the Vaults and Depths, and are often found in the company of Sojobo.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Venom Bolt (3d21) | Wizard flag |
| Slot2 | Bolt of Fire (3d26) | Wizard flag |
| Slot3 | Bolt of Cold (3d26) | Wizard flag |
| Slot4 | Corrosive Bolt (3d24) | Wizard flag |
| Slot5 | Lightning Bolt (3d22) | Wizard flag |
| Slot6 | Bolt of Draining (3d24) | Wizard flag |
| Slot7 | Repel Missiles | Wizard flag |
Tips & Tricks
- They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour.
- They have low willpower for where they are found, so all sorts of Hexes and hex wands can work well.
History
- In 0.31, tengu reavers will lose fast movement, but gain Repel Missiles.
- Prior to 0.27, tengu reavers could have one of three possible spell sets:
- Bolt of Magma (3d26), Fireball (3d27), and Iskenderun's Battlesphere
- Venom Bolt (3d21), Poisonous Cloud (3d11), Corrosive Bolt (3d21), and Iskenderun's Battlesphere
- Freezing Cloud (2d27), Lightning Bolt (3d22), and Iskenderun's Battlesphere
- Tengu reavers were added in 0.13.