Difference between revisions of "Sculpt Simulacrum"
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Simluacrum last for about 27 turns; spellpower does not increase duration. | Simluacrum last for about 27 turns; spellpower does not increase duration. | ||
− | There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed | + | There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed. |
This is not considered [[Necromancy]], so [[Gozag]] and [[Yredelemnul]] worshippers can use this spell without issue. However, the [[good god]]s forbid its use. | This is not considered [[Necromancy]], so [[Gozag]] and [[Yredelemnul]] worshippers can use this spell without issue. However, the [[good god]]s forbid its use. | ||
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==History== | ==History== | ||
− | * | + | *Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum]] spell. |
Revision as of 05:07, 15 January 2024
- This page is a stub. You could probably expand this page should you wish to do so.
Sculpt Simulacrum | |
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Level | 6 |
School1 | Alchemy |
School2 | Ice |
Source(s) | Book of Ice Book of the Tundra Book of Winter |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Range | 1 |
Flags | Dir or target, Needs tracer |
Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies. |
Sculpt Simulacrum is a level 6 Ice/Alchemy spell which creates multiple simulacra - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form.
Useful Info
When used against a natural, demonic, or holy monster, it creates 2-3 blocks of ice. There is a power/200
chance to create 3 blocks, otherwise it creates 2.
These blocks of ice will turn into a monster simulacrum after a short delay. The first block of ice takes 3-5 turns to become a simlacrum. Each block of ice thereafter takes 1-3 turns after the previous. If destroyed by an attack, no simulacra is created.
Simulacra are derived undead. They are fragile, but generally have very powerful cold attacks. Their stats depend on which monster you cast Sculpt Simluacrum on.
Simluacrum last for about 27 turns; spellpower does not increase duration.
There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.
This is not considered Necromancy, so Gozag and Yredelemnul worshippers can use this spell without issue. However, the good gods forbid its use.
Strategy
The following are especially good/bad targets for Sculpt Simulacrum:
- Monsters with multiple attacks are extremely powerful; each attack gets its own - very large - cold boost. Hydras, entropy weavers, and ettins are all fair game. The Lernaean hydra as a simulacrum can deal over 1000 damage per turn.
- Monsters with constriction (snakes, tentacled monstrosities) are also good targets, as constriction is kept in undeath.
- Avoid targeting physically deficient mages (such as occultists and magical deep elves), as you'll spend 6 MP to create pathetic simulacra.
In any case, few monsters can handle 2-3 icy copies of themselves. But if every monster in the vicinity is immune or heavily resistant to cold, don't bother with simulacra.
History
- Sculpt Simulacrum was added in 0.31, replacing the Simulacrum spell.