Difference between revisions of "Norris"

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==Location==
 
==Location==
 
*[[The Dungeon]]:17-19
 
*[[The Dungeon]]:17-19
*The [[Elven Halls]]:2-5
+
*The [[Elven Halls]]:2-3
 
*[[The Swamp]]:2-4
 
*[[The Swamp]]:2-4
 
*[[The Shoals]]:2-4
 
*[[The Shoals]]:2-4

Revision as of 21:05, 11 March 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Norris @Norris.png
HP 214
HD 20
XP 8098
Speed 10
AC 1
EV 9
Will 133
Attack1 36 (hit: plain)


Resistances None
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Unique
Fighter
Spellcaster
Actual spells
Warm-blooded
See invisible
Evil
Speaks
A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies - "both" would probably be the best option.

"Death and death alone gives meaning to life and this meaning is entirely negative."

-Georges Poulet

Useful Info

Norris is a dangerous unique spell caster. While he generally arrives unarmoured and has no resistances, he tends to open combat by debilitating you with spells before sweeping into you with powerful two-handed weapon attacks.

Location

Spells

Spell set
Slot1 Brain Feed
Slot2 Smiting (7-17)
Slot3 Invisibility
Slot4 Confuse
Slot5 Paralyse
Slot6 Minor Healing

Tips & Tricks

  • He has decent HP, but little staying power. While you can protect against some of his spells with See invisible, Clarity, Stasis, or high magic resistance, hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits HARD in melee; flimsy characters may find it worth enduring some smites and intelligence damage to keep him at range.
  • Norris also appears in Dungeon Sprint: Red Sonja.