Vapour

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Version 0.11: This article may not be up to date for the latest stable release of Crawl.


vapour v [[File:{{{tile_name}}}.png|32px]]
HP 29 - 54
HD 12
XP 902
Speed 10
AC 0
EV 12
Will Immune



Resistances rPois+, rElec, rRot, rN+, rTorm, rConstr
Vulnerabilities None
Habitat land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Little
Type vapour, vapour
Flags Spellcaster
Levitate
See invisible
Invisible
Confused
Insubstantial
A cloud of weird vapour, only visible to those with supernaturally enhanced eyesight. As it floats aimlessly through the dungeon, it builds up an electric charge, which it will occasionally discharge in your direction.

"I had rather be a toad,
And live upon the vapour of a dungeon,
Than keep a corner in the thing I love
For others' uses."

-William Shakespeare, _Othello_, III, 3. 1603.

Useful Info

Vapours are essentially pockets of very bad weather. They are naturally invisible and permanently confused, spending most of their time moving around without rhyme or reason. Every so often, however, they'll fire off a bolt of lightning, dealing electricity damage to anything that happens to be in its way. They are normally only found in the Swamp, the Cloud Mages' Chambers, or certain vaults, but may be summoned by drawing the Foxfire card.

Spells: Lightning Bolt (3d18)

Tips & Tricks

  • rElec takes almost all of the risk out of dealing with them. They are worth decent experience, however, so you'll probably want to kill them anyway.