Tengu conjurer
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
tengu conjurer Q | |
---|---|
HP | 22-41 |
HD | 7 |
XP | 325 |
Speed | 10 (move: 90%) |
AC | 2 |
EV | 17 |
Will | 20 |
Attack1 | 10 (hit: plain) |
Attack2 | 5 (peck: plain) |
Attack3 | 5 (claw: plain) |
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Hybrid Levitate See invisible Speaks Warm-blooded |
One of many tengu with a talent for the destructive magical arts. |
Useful Info
Tengu conjurers are hostile birdmen that have a few weak attack spells, rendering them slightly more dangerous than a standard tengu. They are vault-defined monsters only found in some vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Force Lance (3d11) | Wizard flag |
Slot2 | Iskenderun's Mystic Blast (3d13) | Wizard flag |
Slot3 | Iskenderun's Battlesphere | Wizard flag |
Slot4 | Blink | Emergency flag, Wizard flag |
Spell set II | ||
---|---|---|
Slot1 | Mephitic Cloud | Wizard flag |
Slot2 | Venom Bolt (3d12) | Wizard flag |
Slot3 | Iskenderun's Battlesphere | Wizard flag |
Slot4 | Blink | Emergency flag, Wizard flag |
Spell set III | ||
---|---|---|
Slot1 | Shock (d12) | Wizard flag |
Slot2 | Lightning Bolt (3d14) | Wizard flag |
Slot3 | Iskenderun's Battlesphere | Wizard flag |
Slot4 | Blink | Emergency flag, Wizard flag |
Spell set IV | ||
---|---|---|
Slot1 | Throw Flame (3d7) | Wizard flag |
Slot2 | Bolt of Magma (3d15) | Wizard flag |
Slot3 | Iskenderun's Battlesphere | Wizard flag |
Slot4 | Blink | Emergency flag, Wizard flag |
History
Tengu conjurers were added in 0.12.